Issues Adding Morphs to G3 clothing
I am wondering if anyone can help me with a problem I am having adding morphs to G3 clothing. I create the morphs in Zbrush and I have tried both using GoZ and also doing the morphs separately and then importing them with morph loader pro and sometimes they work and sometimes they seem to be doubling up. For instance, my Bethany7 Morph works fine but importing my Eva7 and also my Fitness Size and Details morphs does not because the morphs do not fit properly once they are added to the clothing. The morphed object shape fits perfectly but when I add the morph to the clothing they double up or something. I have tried every set of options possible and the end result is always the same. Does anyone have any suggestions or an idea what I am doing wrong?
Thanks
Comments
Was one of those options 'reverse deformations'?
Interestingly enough I seem to have solved it by setting both reverse deformations and preserve existing deltas to yes. Even though the tutorials I have read say these should be left at no.
If it's a morph for a character from the base, then yeah, most likely, like you've found out it needs to be yes, instead of no...the 'when I add the morph to the clothing they double up or something' is the clue that reverse def should probably be 'on' and the 'preserve existing' is a bit of trial/error...if reverse isn't working by itself, then flip it on.
Yeah that seems to have done the trick. Thank you :) DS and I don't get along very well but I am trying lol.