Incresing poly count to cut a whole ?

What I'm trying to do is cut a recangular hole in a wall. However, when I click anywhere on the wall with the geometry editor tool the whole surface is selected. I'm guessing it's one plane with texture and no divisions. Is it editebale somehow?

Comments

  • crosswindcrosswind Posts: 6,994
    edited November 2023

    Yes, Ctrl + 8 to check Wireframe, as well as the polycount in Scene Info. pane. You have no way to handle it in Ds, either add loop cut in Blender, Hexagon etc or use another wall prop with enough divisions.

    But loop cut will break its UV so origina tex. maps could not be directly used. If it only has shader preset, that'll be fine.

     

    Post edited by crosswind on
  • lou_harperlou_harper Posts: 1,163

    I didn't think of wireframe. Heh. I ended replacing it with a plane with enough divisions. Will add shaders later.

  • You could apply SubD, using the Geometry Editor to select the edges and then apply a weight to them to prevent distortion. Export as OBJ and reimport.

  • crosswindcrosswind Posts: 6,994

    Oh...yeh, forgot that way of SubD ! Yes, as Richard mentioned, convert to SubD first, give it a certain SubD level as needed, and chaning SubDivision Algorithm to Bilinear might be quicker, export and reimport.

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