Product Development for 2024 - Bryce 24 and Carrara 24

Wouldn't it be cool?

64 bit Bryce with some fun new enhancement features including compatibility with the latest and greatest Daz Figures

Carrara gets updated compatibility and a shiny new PBR engine - perhaps a filament option as well?

 

I really like them as they are - as long as they keep working. But I think that updated shiny new versions of these would really help the diversity aspect of the great Daz 3d. 

Thoughts?

 

Check out my Bryce Pages and see the amazing fun that can be had in this wonderland of 3d!

Check out my Carrara Zone, where you can load up on all sorts of information and fun related to one of my Favorite reasons to turn on a computer!

Comments

  • Peter WadePeter Wade Posts: 1,627

    Sounds great to me. Just a couple of random thoughts here

    Bryce's unique texturing and rendering engine are part of it's charm, I wouldn't want to see that go. If you need to do things differently for compatibility with the new figures, maybe have multiple render engines like Studio has? 

    Carrara used to be able to use custom caterories set up in Studio but that stopped when Studio moved to the new CMS. It would be nice to see that back.

  • GordigGordig Posts: 10,062

    Octane is already available for Carrara, for whatever that's worth to you. 

  • kyoto kidkyoto kid Posts: 41,058

    ...oooh an updated 64 bit Bryce, particularly one that could handle Daz characters internally...love the idea.

    Now there is a reason for a fast high core count Xeon (or maybe two)

    Oh an it still needs to be compatible with older versions of Windows as well. 

  • Love to use Bryce to create HDRIs in the past. Didn't use Cararra for some time, but liked it much. Unfortunately Daz seemed to have concentrated on Daz Studio in the last years.

  • kyoto kidkyoto kid Posts: 41,058

    ...I loved Carrara's shader tab as it was much more intuitive to work with than the format adopted by Daz's Shader Mixer/Builder which reminds me more of a bowl of noodles that was spilled on the floor.

  • GordigGordig Posts: 10,062

    kyoto kid said:

    ...I loved Carrara's shader tab as it was much more intuitive to work with than the format adopted by Daz's Shader Mixer/Builder which reminds me more of a bowl of noodles that was spilled on the floor.

    I've been working with node-based shaders for a couple years now, and Houdini is entirely node-based, and I can't make heads or tails of Shader Mixer. It is uniquely opaque in my experience.

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