Slow DAZ solutions - PC

Hi All

As there seems to be no fix for my DAZ versions(s) (I have two pc's with same issue) I think i have some tips.

1. Saving a scene with anything that have more than 2 chars in a simple room wiht furniture that takes easily 7-10min to save. Open folder where the .duf files sit. Then duplicate the last saved scene and rename. In daz with the last scene you worked on still open, just save as to the newly duplicated file you made in the folder. It seems daz dont like saving to a new file, but save fast to an existing already created file.

2. clearing Daz cache. Simple. When finised with the scene and you dont want to wait 7min for the scene to clear, open Task Manager and end Daz task there. Then open Daz again and scene. This is actually faster.

3. Opening a DAZ scene. I have not figure out how to speed up this 5-8min time consuming feat yet.

So yeah I hope these tips help if you are like me that have not found any real solution to working with 2000 plus assets. The more assets you have the slower DAZ gets.

Comments

  • If I recall correctly number 2 has been not the suggested way to go.

    I find just deleting items from the scene and/or closing/reopening D/S works fine.

    For number 3, try saving parts as scene subsets, just load the parts immediately required for the moment.

    If the amount of assets is slowing how fast D/S is working, sounds like you are running out of RAM. Can try moving the content to an external drive to free up space on the computer. Like any major program, D/S requires "empty RAM" space to calculate in. [that's my layperson's explanation, at minimum a good 20G.]

  • plarffplarff Posts: 269

    Catherine3678ab said:

    If I recall correctly number 2 has been not the suggested way to go.

    I find just deleting items from the scene and/or closing/reopening D/S works fine.

    For number 3, try saving parts as scene subsets, just load the parts immediately required for the moment.

    If the amount of assets is slowing how fast D/S is working, sounds like you are running out of RAM. Can try moving the content to an external drive to free up space on the computer. Like any major program, D/S requires "empty RAM" space to calculate in. [that's my layperson's explanation, at minimum a good 20G.]

    Hey thanks for suggestion.

    Loading subsets and delete part of a scene will only lead to errors and missing asstets for me. Now i just cannot believe the way DAZ reads assets and save a file is geared only to have a certain amoutn of assets available.

    As for space. My assests are all on a NAS device with dedicated 4TB SSD drives. It runs over a 1gb router so fast enough. My PC ram which has nothing to do with Hardisk or ssd space is 32GB. ALL my drives in my pc and NAS are either SSD or M.2.
    So trust me it's not my pc. As an IT system engineer I have checked my cache Windows settings, read access to NAS and my M.2 that holds the scenes etc... Nope i believe this is an achiless heals of DAZ. The way it handles cache and memory. 

  • crosswindcrosswind Posts: 6,994

    I'm with you for the point 1 & 2. The only concern goes to point 3. With 2000 assets ( I assume you mean 2000 products), it seems a bit problematic that it takes 5-8 minutes to open a scene file in which there're just 2 - 3 characters + an interior.. (if I understand correctly).

    Do you from time to time check DS log file to see if there's any warning/error message that delays the loading time? Now the latest 4.22 PB and GR versions can save load time by at least 50%, have you tried at least a PB version?

  • plarffplarff Posts: 269

    crosswind said:

    I'm with you for the point 1 & 2. The only concern goes to point 3. With 2000 assets ( I assume you mean 2000 products), it seems a bit problematic that it takes 5-8 minutes to open a scene file in which there're just 2 - 3 characters + an interior.. (if I understand correctly).

    Do you from time to time check DS log file to see if there's any warning/error message that delays the loading time? Now the latest 4.22 PB and GR versions can save load time by at least 50%, have you tried at least a PB version? 

    I dont check the logs for that no. Ill do so and see what i can find. And yes 2000 assets means 2000+ products. But surely,  surely the amount of assets should be an issue. Surely when DAZ loads a .duf file it ONLY searches and uses what is needed in the .duf file. It has the links to each asset/product so it should go quickly. 
    As for clearing a scene, if Task manager can cut or end a session and clear the cached ram then surely DAZ can have this.

    For slow saving a file, there shouldnt be a reason imo.

  • Catherine3678abCatherine3678ab Posts: 8,342
    edited November 2023

    If I recall correctly, using the Task Manager to close a session "may" adversely affect the scene files [making some corrupt].

    Loading scene subsets should not be causing any missing assets errors etc. The popup lets you pick what you want saved. {mind you, all the things in the scene should be in themselves already saved items. If you have saved a scene with unsaved things in it, then information for those items would be written into the scene file [tends to make for a big mess]}.

     

    Post edited by Catherine3678ab on
  • plarffplarff Posts: 269

    Catherine3678ab said:

    If I recall correctly, using the Task Manager to close a session "may" adversely affect the scene files [making some corrupt].

    Loading scene subsets should not be causing any missing assets errors etc. The popup lets you pick what you want saved. {mind you, all the things in the scene should be in themselves already saved items. If you have saved a scene with unsaved things in it, then information for those items would be written into the scene file [tends to make for a big mess]}.

     

    Well i first save a scene then close it after i can work in teh scene again. I give it atleast 1min before i close after a save... So that i dont get false save files. 

  • plarff said:

    Hi All

    As there seems to be no fix for my DAZ versions(s) (I have two pc's with same issue) I think i have some tips.

    1. Saving a scene with anything that have more than 2 chars in a simple room wiht furniture that takes easily 7-10min to save. Open folder where the .duf files sit. Then duplicate the last saved scene and rename. In daz with the last scene you worked on still open, just save as to the newly duplicated file you made in the folder. It seems daz dont like saving to a new file, but save fast to an existing already created file.

    This seems to be a delay with thumbnail creation, and it doesn't affect all users (which suggests that some other factor, such as security software, is involved)

    2. clearing Daz cache. Simple. When finised with the scene and you dont want to wait 7min for the scene to clear, open Task Manager and end Daz task there. Then open Daz again and scene. This is actually faster.

    This is a bad idea. If you want to run th risk (corrupted settings, possibly corrupted database) then that is up to you but don't suggest others try it, please.

    3. Opening a DAZ scene. I have not figure out how to speed up this 5-8min time consuming feat yet.

    The latest version of DS has brought noticeable improvements for many of us.

    So yeah I hope these tips help if you are like me that have not found any real solution to working with 2000 plus assets. The more assets you have the slower DAZ gets.

  • plarffplarff Posts: 269

    Hi Richard... 

    I'll try the latest version of DAZ thank you.

  • plarffplarff Posts: 269

    Ok, it appears DAZ v4.21.0.5 is faster with regards to the issues i have been having. It's not how fast DAZ use to be about 2yrs ago but it's better for sure.

  • DartanbeckDartanbeck Posts: 21,583

    plarff said:

    Ok, it appears DAZ v4.21.0.5 is faster with regards to the issues i have been having. It's not how fast DAZ use to be about 2yrs ago but it's better for sure.

    One of the things that made big load/save differences over the years is just how products are made. 

    So many 4K and even larger maps are being used to map even fairly insignificant parts of some products. Granted, there are other things using that map, but when one item shows up in Scene Optimizer with something like 27 maps at 4K resolution - and that item is just something that's back behind everything else... yeah. It's going to take longer to load, save, clear, render....

    That's always been one of my many favorite aspects of Stonemason's products. There are others, too, who have some nicely optimized modeling/mapping going on. 

     

    Scene Optimizer really helps with that - especially if we take the time to really use it in a good way - not just fire it up and click Go, but to really analyze the scene and make intelligent decisions on what needs what. It can make a HUGE difference.

    A wonderful example being some of Andrey Pestryakov's Massive outdoor scenes. MASSIVE! Yet they load, render and save with the breeze.

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