Irradecene

Hi.   I'm trying to get an effect like the attached:  Can someone give me some tips on achiveing this?

suit.jpg
1000 x 1300 - 283K

Comments

  • Have you tried using the glow channel ?

  • Are you talking about the glowing details? If so, then Philemo is correct as usual!

    If you are talking about the highlights, then you would use the Highlight/Shininess channels in the shader. If you are using a pre-made model, such as something from here at DAZ 3D, then I would look for a specular map in with the figure's image maps, and add that to the Highlight channel and a 1-100 numeric slicer in the Shininess channel and set low, maybe 4% to start. If there is no specular map, you could use the bump map or even the color map in the Highlight channel.

    An example of the Highlight/Shininess channels below in the pin-up picture. An example of using the glow channel to light the windows and nacelle in the Star Trek picture

    A3 Procedural pin-up-edited.jpg
    1500 x 2000 - 1M
    Excalibur-emerges.jpg
    2000 x 1500 - 811K
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