How do I add a bone to a hair that has no bones in Daz? [not resolved, but no longer urgent]

WillowRavenWillowRaven Posts: 3,787

I want the braid, which has no movement morph to go left or right to do just that by adding a bone right where the hair/braid would naturally be affected by gravity. All I use and want to use in Daz4.7, so is there a way to add a bone right where I want it so I can dial it into place? I tried a deformer with no luck.

Post edited by WillowRaven on

Comments

  • kitakoredazkitakoredaz Posts: 3,526

    Is it poser type rigging hair for Victoria4?  or triax weight , general weight hair for genesis 1.2.3?

    If you plan to modify triax, or general weight mapped hair for genesis figures, you need to use joint editor first.

    then  create  child bones  of head nodes.   then position it, by the green and red arrow for zero pose rigging.

    to set nodes position well, you may choose front or right view .(authographic view)

     

    after that you need to color weight map to move the part with nodes.   lasso selection poligons and smooth weight map  must your work easy.

    I like to set original bones for hairs, but there is one demelit.  these new bones which you added  for hair, can not auto  adjust rig position,

    when you add morph for your actor., when the hair fit to the Actor.

    then sometimes you need to make JCM to adjust rig  position for the character morphs. or only the bones which you added keep the same  postion. then weight map defoming somtimes break (pivot point not fit well).  but Usually it may not cause hard problem without your character morph hardly deformed shape.

    Then,, Please keep the original file, when you tweak product hair rig, and weith map. . then save your modify frequently.

    (when customize  rigs and weight maps ,  I often save current modified file, or ds freeze suddenly, then I lost all my work.

     

     

     

    hairjoint.PNG
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    hairjoint2.PNG
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    hairjoint2.PNG
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    compareA.PNG
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    compareB.PNG
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  • WillowRavenWillowRaven Posts: 3,787

    I'm not sure what type of hair it is, other than it's for v4 : http://www.daz3d.com/loreley-hair

  • kitakoredazkitakoredaz Posts: 3,526
    edited November 2015

    Unfortunately, it is obj or  cr2 type figure. then If you use the hair  for V4, not for genesis with auto-fit, , I do not know the way.

    at least  you need to use figure-set-up tool to add node for cr2 type figure.

    but I have never tried rigging cr2 type clothing or hair  which can fit to V4,  I only  made just simple cr2 rigging.

      then I can not tell how to clearly.

      just protect it, hope someone may help you.angel  There should be way,,,  I think. 

    Post edited by kitakoredaz on
  • pwiecekpwiecek Posts: 1,577

    You're probably going to have to rig it (or whatever Daz Studio does instead) again from scratch. Unfortunately, this is not the kind of exercise you want to do as your first stab at rigging.

  • WillowRavenWillowRaven Posts: 3,787

    Figures. I guess I'll chose a different hair style. Bummer.

  • pwiecekpwiecek Posts: 1,577

    Can you render as-is and flip the final pic?

  • WillowRavenWillowRaven Posts: 3,787

    No. I wanted my maiden to bend over, sort of twisting at the torso, and have the braid fall accordingly, but it does more in the direction I want. So it's either choose a motion-friendlier hair or learn how to force it to my will ... by tonight ... lol.

  • KeryaKerya Posts: 10,943

    Try the wind morphs?

  • WillowRavenWillowRaven Posts: 3,787

    They don't go in the right direction and don't mimic gravity. They bend the braid, curving it, rather than letting it hang when bending over. No worries, though. I went with a different hair style.

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