Animating a growing garden?

I have to shoot a live action scene with a man and a woman looking at each other dreamily. The room in which they are is supposed to turn into the garden of eden. Ideally this should be so that the furniture and walls get overgrown with vines, grass and plants. Or the room could morph into a garden of eden.

I can shoot the couple in a real room, or on green screen only, or on green screen with furniture in the foreground (chairs, table).

Is there a way I can animate growing trees / garden in Carrara, either independantly that I composite on the green screen, or on a 3D room and furniture in Cararra?

If not Carrara, what's the next easiest option? I am only handy with Carrara at present as far as 3D software go.
 

Comments

  • HeadwaxHeadwax Posts: 9,987

    gooooogle  is your friend

    this is a start anyways

    http://www.daz3d.com/forums/viewthread/36807/

  • head wax said:

    gooooogle  is your friend

    this is a start anyways

    http://www.daz3d.com/forums/viewthread/36807/

    Thanks! The youtube videos are exactly what I want, but there;s no explanation there on how it has been done. Anyone has an idea?

  • The thread that discussed ways to grow a vine, that resulted in Dimension Theory making those video was lost in the conversion from the old forum software.

    I vaguely remember it. I think in DT's video he used a vertex object with morphs. There was also the possibility of using splines, as they can be animated without the need for morphs, but there are some limitations.

  • I think the vine is a vertex object with bones.  If so, it scales into a larger size along the timeline.  The bud becomes visible  later on and may also be a 'petal with bones' duplicated.  Just guessing, of course, and not meaning to contradict anyone.

    However, if you could bear to watch some fairly short videos of mine, one of them shows a flower and a mushroom made in Carrara and brought into Iclone while the other shows very quickly how to add bones to an object in Carrara.

    The videos were made for those in the Iclone community who were interested in bringing animated objects from another software into Iclone.  As such, the very minimum of modelling was used.  Both videos are quite slapdash - but might be relevant.

    The first video might have too much Iclone for you but throughout most of it there are rigged shapes (eg a mushroom made from a hemisphere and rigged with a 'parasol' of bones at around the four minutes mark).

    https://youtu.be/mPtVqcziRRI

    The second video is all Carrara and is extremely basic on adding bones to a shape  (the shape is a flattened sphere primitive which was only chosen for demo purposes):

    https://www.youtube.com/watch?v=wzko6ISBv3I

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