Is there a setting to have an invisible ghost light behind a glass panel ?
![Elor](https://secure.gravatar.com/avatar/55673a045f2e9265786bf0f908217a44?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F55673a045f2e9265786bf0f908217a44_100.png)
Hello,
I'm using the latest Daz public beta to test ghost lights and I don't understand why glass are making ghost lights visibles, as shown on the test renders attached to this message.
The window on the rear is fully open:
The plane is using the glass shader included with Daz Studio:
And the sphere was created following the short video published by Daz when they released Daz 4.22:
(I played a bit with iRay Ghost Light Factor, but it doesn't change the visibility of the light behind the glass, just the color: black if IGLF > 1, white otherwise)
Is there something I'm missing or an explanation I should know ?
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/64/c8bb71e763f2e7b98c6eecad953196.png)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/64/c8bb71e763f2e7b98c6eecad953196.png)
Ghost_Light_Glass_01.png
800 x 800 - 196K
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/29/c223c846c6e3403bf092bcfda4d0ed.png)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/29/c223c846c6e3403bf092bcfda4d0ed.png)
Ghost_Light_Glass_02.png
800 x 800 - 231K
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/45/70a2c39d8f63f5d215aad93799f5d5.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/45/70a2c39d8f63f5d215aad93799f5d5.jpg)
Ghost_Light_Glass_03.jpg
1044 x 885 - 107K
Post edited by Elor on
Comments
You need to set Refraction Weight on its Surface to 1.0
Thank you, I'll try later today![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)