I download free content from tf3dm.com. Where should I paste them to work in DAZ?
The .pz3 should be a "scene" file, that will show in D/S's content library if you put in the Runtime structure, somewhere under Poses.
i.e. Runtime > libraries > poses > etc.
If you have Bryce it might be able to load the .3ds files.
the .c4d and .max files are useless unless you have the programs required to run them.
The .tga files are images; might want to convert them to .png or .jpg ... they can be applied using the Surfaces Tab in D/S. Might want to put them in a folder under textures as in: Runtime > textures > etc.
The .hxn file ... open Hexagon FIRST, then File > open > any .hxn file this way.
You can keep .hxn files anywhere you wish to keep such project files.
The .obj file can be "imported" into Hexagon, D/S, or most any other staging or modeling program. File > import ....
For use in D/S or Poser, it is a good idea for the most part to keep .obj files in a subfolder under Geometries: i.e. Runtime > Geometries > .... ESP. important if planning to "legacy" rig the item.
Comments
The .pz3 should be a "scene" file, that will show in D/S's content library if you put in the Runtime structure, somewhere under Poses.
i.e. Runtime > libraries > poses > etc.
If you have Bryce it might be able to load the .3ds files.
the .c4d and .max files are useless unless you have the programs required to run them.
The .tga files are images; might want to convert them to .png or .jpg ... they can be applied using the Surfaces Tab in D/S. Might want to put them in a folder under textures as in: Runtime > textures > etc.
The .hxn file ... open Hexagon FIRST, then File > open > any .hxn file this way.
You can keep .hxn files anywhere you wish to keep such project files.
The .obj file can be "imported" into Hexagon, D/S, or most any other staging or modeling program. File > import ....
For use in D/S or Poser, it is a good idea for the most part to keep .obj files in a subfolder under Geometries: i.e. Runtime > Geometries > .... ESP. important if planning to "legacy" rig the item.