Blender Hair in DazStudio

Hi everybody,

maybe a bold question, but is there any way to make hair made with blender particle system visible in Daz Studio? 

I made a custom morph cap in Blender and applied particles system as hair. In the modifier panel I converted the particle system into a mesh, exported it as obj.file and imported the same into Daz Studio, but unfortunately no hair can be seen. Has anybody an idea, what I made wrong? Or better: is it possible at all to make it visible?

Thanks heaps for your help!

Comments

  • mjc1016mjc1016 Posts: 15,001
    Ioria said:

    Hi everybody,

    maybe a bold question, but is there any way to make hair made with blender particle system visible in Daz Studio? 

    I made a custom morph cap in Blender and applied particles system as hair. In the modifier panel I converted the particle system into a mesh, exported it as obj.file and imported the same into Daz Studio, but unfortunately no hair can be seen. Has anybody an idea, what I made wrong? Or better: is it possible at all to make it visible?

    Thanks heaps for your help!

    You need to give the hair some thickness...when converting to a mesh object, all Blender does is make the edges, there are no faces to the hair.

  • Simply converting to a mesh is not enough. This generates only edges, which are invisible (in DS as well as in blender). You need to make polygons from them, e.g. by extrusion or converting them to curves (Alt-C), giving them a bevel and converting them back to mesh.

  • mjc1016mjc1016 Posts: 15,001

    Simply converting to a mesh is not enough. This generates only edges, which are invisible (in DS as well as in blender). You need to make polygons from them, e.g. by extrusion or converting them to curves (Alt-C), giving them a bevel and converting them back to mesh.

    I like that method best, but often just extrude...

    You can also, but it is a lot more work and works better for plants/feathers, use a mesh object as a 'particle'.

  • Thanks heaps for your speedy help! I favor the from mesh to curve to mesh-method and will it try out tonight.

    I thought as you can give the single hairs thickness via the cycles hair settings this would work out when converting to a mesh...well I am a bit wiser now ;)

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