Daz animation or image effects?

Hi!

I'm really curious about a cool effect I've seen in some Daz renders in Renpy games. The renders have this subtle, slow movement - kind of like the image is either slowly panning to show more, or the camera is gently turning. A couple of people I asked mentioned it might be a dolly rotate or a parallax effect. I tried mimicking it using a parallax with a character sprite and a background, but it didn't quite look as smooth especially because in the original, the character's shadow falls on the background and looks more 3d. Also, a camera rotation would need a new animation for every image, which feels like a bit too much especially if you are developing a visual novel. I've linked a video from a game that uses this effect in pretty much all its renders. Can you take a look and share your thoughts on what this effect might be and how It might be achieved?

https://m.youtube.com/watch?v=nkUObN2RL5s&pp=ygURZHJlYW1sYW5kIGRva2lkZW4%3D

 

Comments

  • Looks like they're doing one of two things which is the same thing, only one is way quicker. They're either doing a very slow dolly movement just on the X axis translate to get that little bit, or they're rendering it out at a resolution higher than they want, bringing it into something like after effects or davinci and scaling it down just above what resolution they want and keying the small movement in post. Since it's a larger image, you have that wiggle room to be able to finagle it just right without spending all the time rendering the background for every frame. They're not turning the camera, it's just going straight across. 

  • DartanbeckDartanbeck Posts: 21,583

    The biggest problem that many people have trying to achieve these effects in Daz Studio, I think, is trying to rendering everything in the same screen... the same render.

    Do your character renders separately, with no back ground, no foreground elements - and render to png with alpha

    If you render your background image larger than it needs to be, you get even more wiggle room for camerea movement, though we can always scale a smaller image bigger if we want.

     

    I even render my skies separately, so that when I render my background, it has no sky. This gives an added benefit of being able to yet even more layers between the distance and the sky.

    Foreground elements... all separate renders to png with alpha.

     

    Even if any of these elements have to be animations, I still render them spearately and blend them together in Fusion. 

     

    This fellow does it from a single image. But he's a genius.

  • NinefoldNinefold Posts: 256

    benniewoodell said:

    Looks like they're doing one of two things which is the same thing, only one is way quicker. They're either doing a very slow dolly movement just on the X axis translate to get that little bit, or they're rendering it out at a resolution higher than they want, bringing it into something like after effects or davinci and scaling it down just above what resolution they want and keying the small movement in post. Since it's a larger image, you have that wiggle room to be able to finagle it just right without spending all the time rendering the background for every frame. They're not turning the camera, it's just going straight across. 

    It's probably the former. You can see the background parallaxing in a lot of these shots. 

This discussion has been closed.