Rules for Roadrunner & Wile E Coyote - Animation - by Chuck Jones

DiomedeDiomede Posts: 15,173
edited December 2023 in The Commons

 These are the 9 rules that animator Chuck Jones had for the animation classic Roadrunner show.

Thought many on the Daz community would be interested.  Found on the internet in a group that likes old movies and related. Sorry I don't know the specific but will try to track down and add to give proper credit.  Please add if you know.

 

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Post edited by Diomede on

Comments

  • DartanbeckDartanbeck Posts: 21,583

    yeslaughheart

  • DartanbeckDartanbeck Posts: 21,583

    Thanks for this, Diomede!!! :)

  • Diomede said:

     These are the 9 rules that animator Chuck Jones had for the animation classic Roadrunner show.

    Thought many on the Daz community would be interested.  Found on the internet in a group that likes old movies and related. Sorry I don't know the specific but will try to track down and add to give proper credit.  Please add if you know.

    Thanks for that!

    It goes to show something that I've believed for a long time: characters trump animation every time. What I remember is Wile E. Coyote's pointless obssession (Anyone see the Family Guy episode about what happens after he actually catches the Road Runner?), not the animation. It plays out in other areas, too:

    If you're a DM and your players want to argue about rules instead of interacting with your NPCs and world, you've failed to reel them in.

    If you're a writer and people just want to point out inconsistencies, you've failed at the Suspension of Disbelieve contract with them.

    I've immensely enjoyed some of the most budget constrained animation out there, Attack on Titan anyone?

     

  • nonesuch00nonesuch00 Posts: 18,131

    Pretty cool so thanks for that. I dream one day of being that competent and the animation software designers are doing everything they can to help so maybe, just maybe. And if not, well I had too many other things on my plate, it was still enjoyable to day dream.

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