Genesis 9, Inflating Cloth in Marvelous designer 11 (Solved)

JamesJames Posts: 1,045

I use MD 11 to make a morph of other people clothing.

But recently I use genesis 9. And everytime I simulate a cloth in MD 11 on Genesis 9 avatar, the cloth inflating very much.

Do you know how to not make the cloth inflating on G9?

Post edited by James on

Comments

  • crosswindcrosswind Posts: 6,994

    What do you mean by "make a morph of other people clothing" ?  You import clothing from DS into MD and simulate it based on a G9's avatar ?

    How does the "inflating" look like ? sort of collapsing ? (with unwelded mesh...?)  Better post a screenshot.

  • JamesJames Posts: 1,045

    Something like this:

    https://prnt.sc/ke05VI9tPt_Z
     

    This suposses to be a tight fit leggings.

  • crosswindcrosswind Posts: 6,994
    edited December 2023

    Ho ~ interesting... So after you imported the leggings into MD, they were slim and fitted. But after simulation, they inflated like that ?

    Have you checked the settings of Skin Offset and Particle Distance there ?

    And the leggings are from a product or a freebie or you made them?

    Post edited by crosswind on
  • JamesJames Posts: 1,045

    from a product.
    Skin offset and particle distance has no effect.
    And I shouldn't change the particle distance, cos the geometries will change, and I can't import it back as a morph.

     

  • crosswindcrosswind Posts: 6,994
    edited December 2023

    If you import it with no patterns from that product, there won't be settings of particle distance ~~

    I just don't know why... unless you name the product that I can check if I have it for a test...

    Edit: Actually, if you wanna make an FBM on this item for a G9 character, you don't have to sim it in MD with G9 avatar or morph target. Instead, you may do it in DS, by using dForce modifier, with a lower Contraction-Expansion Ratio, then export / import via Morph Loader Pro, that'll also do.

    Post edited by crosswind on
  • JamesJames Posts: 1,045

    I need to do it on MD for certain reason.

  • crosswindcrosswind Posts: 6,994

    James said:

    I need to do it on MD for certain reason.

    Ok... so have more tries with it. 

  • JamesJames Posts: 1,045
    edited December 2023

    I've tested with GF8.
    The same thing occurs.
    So, it's not a G9 problem.
    I don't know what's going on.
    I use fresh install of md, still no effect.

     

    https://prnt.sc/7jj9lS1CMqHW

    Post edited by James on
  • JamesJames Posts: 1,045

    EUREKAA!
    It turns out, I imported the avatar and garment in mm.
    So the figure became a 'miniature' which causing the normal skin offset measurement becomes very large relative to the mini figure.

  • crosswindcrosswind Posts: 6,994

    Hahaha~~ I did not thought of that though I asked about skin offset, as I know you are not a newbie to MDdevil

    Good!

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