Daz Studio 4.8 3Delight Render Error - Green Faces
Scoopey
Posts: 190
Hello there,
Can anyone shed any light on what's happening here. I created a scene with a mixture of character including an old M4, Genesis and Genesis 2. When I coem to Render it DS 4.8 seems to render normally but if I change something, the next render the Gen 2 figures have green skin. Its like some garbage is being inserted in a temporary file that once it appears it will not go away. Is the new render engine in 4.8 more unstable than the one in 4.7 because I never had this problem before.
Regards
Steve C
Comments
That sounds like the sort of effect I've seen when memory is getting tight. A restart usually fixes it.
Are you using mapped shadows perhaps? There is an error with that that can cause blotches and color sprites in random places. If you are you might be able to move the camera a bit and have it stop. Better solution is to use raytraced shadows which may add a couple of minutes to a render but not as much as it use to 10 years ago. It is an error that has been in 3dl forever and I doubt they will ever fix by the way.
Also, if you are using the AoA SSS shader on the Genesis2 figures, it could be a corruption of the temp files. If you manually clear the Brickyard folder in the temp folder and re-render are the Genesis 2 figures now correct?