dForce hair and some clothes ...
![justin.kasowski](https://secure.gravatar.com/avatar/8d4de87ee63db411579e475cb013eb72?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F8d4de87ee63db411579e475cb013eb72_100.png)
Having an issue with certain dForce clothes and any of the dForce hairs. They only appear in Daz Studio if I "Render", and I can't seem to get them to export to Blender or Unity. Is there a guide somewhere on working with dForce? I'm using Gen9 models
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What do you mean by " ..They only appear in Daz Studio if I "Render" " ? Seemingly it has no relationship with "export".
If you want to export G9 character / wearables / Daz3D assets to Blender or Unity, there're free bridges of Daz to Blender, Daz to Unity in the store. https://www.daz3d.com/daz-to-blender-bridge , https://www.daz3d.com/daz-to-unity-bridge
For Blender user, there's also a great add-on - Diffeomorphic Daz Import - https://diffeomorphic.blogspot.com/
https://ibb.co/bb4rZ3g![](https://ibb.co/bb4rZ3g)
Thank you. I tried the Daz to Unity bridge and they import in as empty hair caps. The pic shows what I mean by they don't show up... It's like an empty space where the hair should be unless I hit the Render tab. I'll look into the other link you provided tomorrow. Thanks!
If you are using strand based hair products, I believe this is only useable for DS and will not export to other apps.
Yes, it's a strand-based hair. For such a hair, you have to generate line tessellation in Viewport before export, as below SS...