Saving a Single Frame in a Timeline

MelissaGTMelissaGT Posts: 2,611
edited January 11 in The Commons

I have a long timeline (240 frames). I want to save out only one of those frames (frame 240) and then create a new scene so I'm not lugging around this giant timeline I no longer need. I also want to start fresh so I can do some tweaks. Anways...

Is there a way to do that? I have like a zillion key frames between frames 1 - 239 and I will legit cry if I get told I have to delete them all first. 

I highly doubt I'm the only person in Daz history to want to save off a frame other than 0 as a new scene. You'd think this would be functionality already built in. 

Post edited by MelissaGT on

Comments

  • benniewoodellbenniewoodell Posts: 1,969

    Just go to the frame you want and save as a pose preset and save current frame (I believe that's the option). If not, save it as an animation and put the frame range as that frame. 

  • MelissaGTMelissaGT Posts: 2,611

    benniewoodell said:

    Just go to the frame you want and save as a pose preset and save current frame (I believe that's the option). If not, save it as an animation and put the frame range as that frame. 

    There's way more to the scene than that. Lights. Environments. Clothing that has been simulated. Everything has been moved and shuffled throughout the timeline to get to the end which is what I want to keep. I know I can save each piece of clothing out as a morph (pain). And I know I can save a pose preset for each individual object in the scene...but why? There should just be a way to cut all the other frames out like if you go back to frame 0 and save it off.  

  • crosswindcrosswind Posts: 6,994
    edited January 11

    It could be simple... Frame select all the keyframe pointers of the objects at the frame you want, Copy Selected Key(s), go to frame 0, Paste Key(s). Then frame select other keys, Delete Selected Keys. Save it as a new scene as needed.

    And as you said, if you wanna preserve the simulated result, you have to export the garmenets to OBJ at that frame beforehand. At frame 0, Clear simulation data, import the OBJs. Just resimulating them will be also fine.

    Post edited by crosswind on
  • benniewoodellbenniewoodell Posts: 1,969

    MelissaGT said:

    benniewoodell said:

    Just go to the frame you want and save as a pose preset and save current frame (I believe that's the option). If not, save it as an animation and put the frame range as that frame. 

    There's way more to the scene than that. Lights. Environments. Clothing that has been simulated. Everything has been moved and shuffled throughout the timeline to get to the end which is what I want to keep. I know I can save each piece of clothing out as a morph (pain). And I know I can save a pose preset for each individual object in the scene...but why? There should just be a way to cut all the other frames out like if you go back to frame 0 and save it off.  
     

    Gotcha, from the post I thought it was a figure on a specific frame that you wanted to pull the pose to put in another scene or something. 

  • David RDavid R Posts: 294

    crosswind said:

    It could be simple... Frame select all the keyframe pointers of the objects at the frame you want, Copy Selected Key(s), go to frame 0, Paste Key(s). Then frame select other keys, Delete Selected Keys. Save it as a new scene as needed.

    And as you said, if you wanna preserve the simulated result, you have to export the garmenets to OBJ at that frame beforehand. At frame 0, Clear simulation data, import the OBJs. Just resimulating them will be also fine.

    I'd save everything to a new scene first.  That way you can go back to the beginning if things don't work out.  

  • crosswindcrosswind Posts: 6,994

    David R said:

    crosswind said:

    It could be simple... Frame select all the keyframe pointers of the objects at the frame you want, Copy Selected Key(s), go to frame 0, Paste Key(s). Then frame select other keys, Delete Selected Keys. Save it as a new scene as needed.

    And as you said, if you wanna preserve the simulated result, you have to export the garmenets to OBJ at that frame beforehand. At frame 0, Clear simulation data, import the OBJs. Just resimulating them will be also fine.

    I'd save everything to a new scene first.  That way you can go back to the beginning if things don't work out.  

    Yep, doable.

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