Solved - Still Confused about my Viewport
JasmineSkunk
Posts: 1,906
SO I still feel like I don't understand my camera/settings/viewport/render.... yadayadayada.
For example, I have a primitive I am trying to test shaders on and when I have it facing directly at me facing front, I can see it in the viewport just fine, but if I rotate the camera at all, it goes completely black. I have toggled "preview lights" switch in the Windows tab, tried all the dome and scene, dome only, sky only, blah blah blah -in the environment tab and toggled the headlamp settings in both the render tab and the camera tab...and nothing changes it. Is there a way to see this at any angle in the viewport?
front.jpg
1920 x 1080 - 351K
frontturn.jpg
1920 x 1080 - 316K
Post edited by JasmineSkunk on
Comments
Usually, if there's a texture map in Base Color slot, but the color is set to black or sth. like dark grey, you'll have such an "issue". Pls check if that's the case...
No, the base color is white. See below
I think it is because your Diffuse Weight is 0.
Oh, that's it ~ or you better change Base Mixing to PBR Metallicity ~~ which is better than Weighted. PBR Weighted is calculated based on Diffuse Weight and Glossy Weight, may be better for some fabric like velvet. But for a cotton fabric which has very less glossiness, it's not a good setting...
Or setting Diffuse Weight to 1.0, Glossy Weight to <0.5, may be a good combo.
Thanks guys! Yeah... I guess that's how these were set up.
All the shaders load in as weighted and the weight is at zero. I wonder if there was a reason? LOL... Idk! but that helped! Thank you!