Morph Exploding
ambaryerno_f18cf8da31
Posts: 34
I've applied a morph to one of the models I've imported into DS. It's going to be a fairly simple one that starts here...
...and removes the ribbons on the sleeves with a Conditional Graft to look like this:
The Morph successfully imports, but when I go to test it, I get this:
I know the vertex counts and order have to be the same between the base and morph, or the morph won't even import. I've also made sure to use the same scaling (10000% coming from Blender) on the Morph. What did I do wrong?
MorphTroubleBase.JPG
96K
MorphTroubleTarget.JPG
91K
MorphTroubleResult.JPG
110K
Comments
What's your Blender version ? If it's 3.x, you used the way of imp/exp with Wavefront(obj) (legacy) ?
Yes, when loading a morph all DS looks at is the list of vetex positions - it doesn't, using the default options, look at any other aspect of the OBJ file so it has no way to throw an error for mis-ordering, only for the wrong count.
I've been using the standard Import/Export for OBJ, not the Legacy.
Fortunately, I had a version of the mesh saved from before applying the reshaping so I was able to get it sorted since none of the vertex matching or reordering methods I was trying did squat.