Outoftouch Hair - Bending/Fit Problem
I have this problem with at least two outoftouch hair assets: Bendine and 2021-11. I am using two separate Genesis 8.1 models. I've talked to another artist who had the same problem, but another artist did not.
The problem is that when I bend the model's head, the hair does not bend with it correctly. This can result in, as seen in the attached image, the hair appearing to come off of the head when the head is bent back. Bending forward instead streches out the hair. It's not as apparent with the 2021-11 hair, but I have an animation with the Bendine hair where it looks like the hair is growing and shrinking as the head moves between default and bent forward. Moving either the upper or lower neck does not have the same problem as moving the head.
Any ideas?
Comments
The issue on 2021-11 Hair has been fixed, dated Aug, 2022 - http://docs.daz3d.com/doku.php/public/read_me/index/81555/start Update the product via DIM.
I found no issue with Bendine Hair.
Thanks Crosswind! I reinstalled the 2021-11 Hair and it did fix that issue.
I tried reinstalling the Bendine hair as well but that didn't fix the problem I'm having with that one. Heres some renders of the issue I'm talking about, which effects the hair whether it's the head or neck that is bent. As you can see the back of the hair stays where it is and the top of the hair stretches out and shrinks as the head moves.
Am I the only one having this issue?
Ah, I got it ~~ I never checked the bending pose with this hair before and didn't think it was an issue to me last night... Sorry! I checked the corrective morph... it's triggered after bending the head. However, in its DSF file, there's no delta data in terms of vertex positions change. Better submit a ticket.
Thanks Crosswind, I appreciate the response.
No problem !