Issues after upgrading to 4.22
So it appears I made the big mistake of downloading the latest release of Daz Studio, and now i`m having trouble with multiple issues.
The GoZ bridge no longer works properly. I can send a model to ZBrush, but am unable to send it back to Daz from ZBrush. If I then manually export from ZBrush, and use Morphloader Pro to add the change, it then shrinks the model down to 9500 - 10,000% smaller than the original model (If I manually export from Daz, and import into ZBrush, then export out of Zbrush, and import to Daz, it works okay, so the issue is specific to the bridge).
I also noticed that renders were also taking significantly longer to make, with something that would previously have taken 6-7 minutes, now taking 1 hour 20 minutes just to reach 68% (A single G9 char with hair, and a JPG backdrop with only the standard HDRi lighting set to 30% rotation, 2400 x 3000). The initial period while it collates all the information before starting a render is noticably longer, but after looking into it, I can see that in the preview window, when in Iray mode, the gfx card is fully fired up so everything is quick. But when I start a render, despite having both CPU and GPU set for renders (and previews), only the CPU works and the GPU does nothing. If I set it to GPU only it instantly finishes the render, and only produces a black screen. I am running the latest Nvidia drivers (31.0.15.5123).
Any help would be appriciated
Comments
ZBrush: I don't know why you would be having trouble, but this isn't a general issue. The scaling is because OBJ has no set size, so you have to tell DS how long its unit is - if the values of export (implicitly, via Bridge, or explicitly via OBJ export) and import as miorph do not match the result will be unwanted scaling - in this case, ZBrush seems to use the metre as its unit but the default DS scale is the cm - change the preset in the Morph Loader options (modo is a good basic choice for this scale) and it shoild match up.
On rendering, the new DS has a more recent version of iray which has a later minimum driver version - see https://www.daz3d.com/forums/discussion/comment/8513136/#Comment_8513136 - and I suspect your driver is too old.
Regarding the ZBrush bridge, have you tried reinstalling the plugin?
Regarding renders, first thing I would suggest would be to check the log to see what it says about the GPU when you try to render.
The graphics driver is the latest one available for my card (RTX 3060) and was downloaded just today. My main issue with the GoZ bridge actually isn`t the scaling issue (Though ofcause it is annoying), its the fact that it is no longer acting as a bridge, and i`m having to manually pass everything back and forward with obj files, which just dirupts the workflow.
I have indeed tried removing and reinstalling all parts through DIM several times. In regards to the log, i`m gonna go troll through the last one to see if I can spot anything.
Thanks
What is the driver version? Which 3060, the 12GB model?
Not sure if it helps but I believe the OP's driver version is new enough - I've been running a slightly older version (31.0.15.4601 vs 31.0.15.5123) and can render using GPU on my 3080.