Geoshell Help
geordiesharp
Posts: 159
So I have this https://www.daz3d.com/soap-suds-iray-for-genesis-8-3
Which works great, and because it loads multiple geoshells, I have managed to condence it down to one geoshell, and convert that shell to work with GENESIS 8.1 so :) happy.
But I have been trying to convert it to work with GENESIS 9, and of course as the UV's are different, its problematic, even using https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female
the body is acceptable, but the head looks janky as hell, and no matter what UV I use it does not fix it.
Does anyone have any solutions? Thanks
Comments
It should be as simple as what you did on G8.1... 1stly, you have to use Legacy UV product. 2ndly, paste Torso map from G8.0's geoshell other than Face map to G9's Soap Suds Shell (as well as the surfaces from Legacy geograft on Suds.. And of course, UV Set should be always G8F.
Personally, I wouldn't suggest combine shell effect together as Suds shell and Partial shell use different shader settings that may bring you good combo visual effects.
I attached the scene file for your ref. if you need to check.
Thanks Crosswind for the reply, and after some very frustrating trail and error, I finally got all the materials to work, on the geoshell and on the geografts, or so I thought, I saved it as a wearable, and when applied to a character the geoshell works great, the geografts fit where they should, however completely remove any textures underneath, leaving gapping holes in the characters shoulders, and back of head, and there is no way to make geografts transparent, or make them appear in the scene tabe as a GEOSHELL icon not a PROP,
So, I have no idea.
Oh... this method just works for the case where you applied G8F's skin texutures on G9 and Legacy Graft. For a pure G9 character (with G9's texture maps), this method doesn't work... You either convert texture maps of Soap Suds to G9 or convert G9 character to G8, then use https://www.daz3d.com/genesis-9-uvs-for-genesis-8-and-81-female on it...
Thanks Crosswind, I will see what I can do :)