[SOLVED] Blender, UDIMs, bake and scale, G9, anatomical element

arthenicsarthenics Posts: 141

Hello,

I was trying to create custom skins for genesis 9 with anatomical elements but I'm facing a scale problem. To summarize :

- I'm using Blender and voronoi noise

- Everything is fine before using bake

- The images as output doesn't have the scale factor adjusted

From what I see, I have a resolution problem between the two parts body and the anatomical element. Problem I don't know the scale resolution factor between the two. And using 4096 for the main body and 1024 for the anatomical element doesn't seem to fix it. Any hint? 

Post edited by arthenics on

Comments

  • arthenicsarthenics Posts: 141

    UPDATE :

    That’s a hassle but here is (somehow) a fix (an example):

    1001 is a 1024*1024 UDIM tile

    1002 is a 4096*4096 UDIM tile

    (define the resolution/size when you create them in Blender, it’s important)

    Place the image node for the 1001 (alone/only)

    Bake (tile size is 4096 during the whole process)

    Save

    Blender will create the pictures 1001 and 1002

    Rename the 1001 to keep it and prevent Blender to overwrite it

    Delete the image node for the 1001

    Place the image node for the 1002 (alone/only)

    Bake

    Save

    Blender will create a new 1001 and 1002

    Delete the new 1001, rename the old 1001

    You will have the right 1001 and 1002

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