Daz Sheep 2 with hair crashing renders
Maybe someone can help with this one. I have a scene that has several Daz Sheep 2 loaded (four different actors, not instances). When I try to render the scene with the sheep hair applied, the render engine takes a long, long time to look for a file called Whitesquare.jpg. I can locate that file myself in the Windows File Explorer, so I know that it exists, in the same folder as the sheep textures (My Daz 3D Library/Runtime/Textures/Oso3D/DAZ Sheep 2. It's not actually a square, but an 800 x 600 white rectangle. Anyway, DS looks for this file a while and eventually crashes (the whole app goes down with the "Unfortunately Daz Studio has crashed” standard Windows 11 error message). If I delete all the hair, and only the hair, the scene renders as expected.
Windows 11 on an HP Victus Laptop
Daz Studio 4.22
32GB RAM
NVIDIA GeForce RTX 3050 6GB
Any suggestions? I’m going to continue trying to figure this out on my own but I have not gone very deep into understanding how DS works “under the hood.”
Comments
Try increasing the size of virtual memory in Windows