Missing G9 morphs on custom character when testing on different machine
kjsutton2016
Posts: 0
I recently created a custom G9 character and it works perfectly fine on my regular machine that I created it on. When I export and package everything out and test it on a different machine that I only use for testing new characters I get the following errors:
/data/Daz3D/Genesis9/Base/Morphs/Author/head morphs/Developer Tools.dsf
/data/Daz3D/Genesis9/Base/Morphs/Author/head morphs/LoadHeadSplit.dsf
/data/Daz3D/Genesis9/Base/Morphs/Author/head morphs/LoadUVPrepPose.dsf
/data/Daz3D/Genesis9/Base/Morphs/Author/head morphs/Preview Clothing Template.dsf
After closing the error box the character loads without issue.
It's a custom FBM Genesis 9 with a single morph file.
Comments
Those don't look like morphs, or things that should be distributed.
I agree, There is only a single morph file in my data folder which is the FBM. I have tried saving it as a scene subset to load in, as well as saving it as a prop/asset. what could be causing this issue?
If you open the morph's Paramater Setings, from the gear icon, on the system wheer it works does it have an entry for File path - and if so, what is it?
Ok Richard, Thank you so much for suggesting looking at the path in the parameter settings!! I tracked the issue down to some facial and head morphs that I had erroneously saved in my daz3d library. this was triggering all kinids of issues because I saved the morphs incorrectly. I deleted the offending files and everything loads correctly now. Thank you so much!!!