Remove 16:9 box in viewport
Before I slam my computer against the wall, how do I remove the 16:9 outline box from my main viewport? I don't know how or why it got there, but it's getting on my last nerve, and I can't seem to find an answer through Google. As with everything else, I'm sure it's a simple solution, but apparently I'm a nincomputer with Daz, so here I am. Help, before everyone sees me spontaneously combust from their locations in the world . . .
"Honey, what was that loud explosion and flash of light? Are we being attacked?!"
"No, Jay just got stumped by Daz3D. AGAIN."
EDIT: Nevermind, I found it. It was under the Viewport options and called Show Aspect Frame. Now I wanna know how that even got turned on in the first place?!
EDIT: Well now it's cutting off anything in the display during the NVIDIA Iray mode and making it white. [huh]?!
Comments
If you mean the white aspect frame, go to Viewport Options menu in the upper right corner of Viewport, uncheck Show Aspect Frame.
The aspect frame shows what will be included in the current render, as does Iray preview. If you want the whole view set the size preset, in render Settings>Editor tab, to Active Viewport - but bear in mind that the render will then change size as the viewport does, if you resize or collapse any pane groups.
How did it get turned on? This may be it:
There are occasions when a scene, a merged scene or scene subset loads its own camera and that camera has an aspect ratio and/or pixel size built into the camera definition. That will tend to over-ride the default viewport aspect ratio.
Regards,
Richard
just today I had a preload scene change all my defaults, it was infuriating
Thanks everyone for the replies! Richard Haseltine's response was the solution I was looking for.
Richardandtracy - that's probably what happened: it might have carried over from an environment I loaded up at one point.
Crosswind - thanks for your quick reply. KITTIES!
WendyLuvsCatz - sometimes there isn't a word in any language to describe the level of anger we feel when software just decide to OFP. Also, KITTIES! :)
In the event that you again find yourself in a scene where the camera has “hijacked” the viewport’s Dimension Preset (Global) settings, it’s likely because the author created a camera that uses local dimensions. When set for a given camera, you can’t change the viewport dimension when that camera is selected for the viewport. To be able to do so again, you need to select the camera in the Scene tab, then go to the Camera tab and click on Dimensions. You’ll see that Use Local Dimensions is et to On. Simply change it to Off and you can then set the viewport’s Dimension Preset (Global) settings again.