new version
Arisguard
Posts: 122
Hi, I would like know when will out the new version of carrara. Then if i buy carrara the new version are gratis for me?
Comments
No, but you should get it at an upgrade price.
ok tnks
Renders should be faster with 8.5, espeically if you run the 64 bit version.
(Great to hear that Carrara development is continuing. I noticed that that 8.5.1 was quitely released and made available, but no G3 or geografting support yet. It would be great to see a nice solid version of Carrara with all of the bugs fixed- including the legacy ones that were there when DAZ acquired it.)
I'd love an update. I've held off on upgrading my version 8 pro to 8.5 pro as nothing of value was added. AND old bugs were not fixed. The number of independent mid-range 3D software applications on PC are few, and far between. Daz would be smart to put a dedicated person on developing Carrara.
As far as I know,. Carrara is currently being woked on to add genesis 3 support,.
Not true. Quite a few older reported bugs were fixed along the way, the new Animation menu (Zeroing, Memorizing, Restoring, Animation Filtering(Smooth, Reduce, Sample), New Animation Keyboard Shortcuts for playback("/"=Play/Pause, "," (has < above it)=StepBackOne, "." (has > above it)=StepForwardOne), Parameters tab, Graph Editor upgrades, lighting avatars (even more of a benefit to those whom wish to use tube and shape lights), Fast Mip-Map filtering for Texture Maps, The addition of Photoshop-style Layers (and their functions) to nearly any Shader channel allowing us to easily blend any sort of shader operation or filter with anything else, setting opacity of each layer, etc., is a huge new value.
That all in addition to its main purpose, which was to add Genesis compatibility, which ended up resulting in the new file format: DUF
This is actually a lot more powerful to Character animators than simply allowing us to load Genesis, because it adds a very easy-to-use yet complex workflow going back and forth between DAZ Studio and Carrara. The latest developments in DAZ Studio's Content Creation Tools are amazingly easy to use, very powerful, and add a wonderful way for us to take clothing or other models which are made for one figure or product, and very easily - using Carrara's modeling tools - convert it to something that works perfectly with another figure or product - using DAZ Studio's Tools, and then saving it to a format that both DAZ Studio and Carrara can read and load.
But beyond that Genesis, itself, is a very powerful addition to character animators. It is unisexual, so we can make items for the base male shape, and it can calculate the change as the base figure uses morphs to change its shape to a female, gorilla, werewolf, troll, hideous monstrosity, Orc, Goblin, Elf, or whatever you want. Its SubD cage technology makes it all very easy to work with. Yes, DAZ 3D's development in this area has kind of blown right past Genesis 1 in no time. But that doesn't change the immense value of that first major breakthrough! By adding these different shapes (simply by purchasing them and installing them - now they're available at the flick of a dial) we actually add a lot of possibilities to any character, no matter what it is. Like making a family of Gorillas, for example, we can add Michael 5 to the father, Victoria 5 to the mother, Kids to the kids... we can do this sort of thing to monsters and beasties as well as adding monster and beasty features to ordinary people to add a lot of variation to out lineup of people in our work. Just little twists of those dials can make all the difference.
Genesis 2 Male and Female figures continue to add a lot more realism to our need for real-looking people.
Genesis 3 (Not yet supported in Carrara 8.5) uses an entirely new rigging technology with bones in each cheek, brow, etc., a lot more bones to grab and pull around to add asymmetric details to expressions and full looks. It's amazing.
But the value I've received from my tiny upgrade price is beyond compare for me. I'd never go back.
Agreed. Absolutely.
I didn't read all of Dart's list, but there was also a big vertex modeler bug that was fixed. It escapes me at the moment...
The big gripe for me is the stupid decision to default the image maps in shaders to fast mip-map. I think they tend to look like crap, and it is a major PITA to go through and change them back to sampling if there are a lot of domains.
Aside from that, I think it was a good up-grade. Although I have to shell out for a newer computer to use it again, as the more modern machine I was using is gone. Now I'm back on good old C7.2 Pro- For now.
Not having had the earlier version, I wasn't aware of the change. What is the benefit of the previous setting over Fast Mip-Map? Generally if I don't know what a setting does, I tend to leave it alone . . .
@Dartanbeck Much of what you mentioned are minor updates. Not that they are bad, but quite a few quirks still exist. And the big update 'Genesis' means nothing to me. I don't buy, or use Daz content. Plugins are what I buy. (Fenric, etc.) And I'd update if Daz added something for traditional Carrara users from it's heyday that prefer to build, and don't just consume. This should be a priority since Carrara users can build content to sell if the tools were improved. And I don't mean 'Genesis', but modeling, UV mapping, etc. Carrara is ridiculously behind.
I'd bet that Mip Map was set by default to counter the flickering with textures that occur when rendering, decrease render time, and to reduce artifacts. Sampling is probably better for stills, but you'll have faster renders, and less flickering with patterned textures using Mip Map.
Not enough to get my money. It's sad since I've used Carrara since before it was publicly available.
Great points. Thanks! For all of us, I hope you get your dream update. Would be cool to see Carrara development take a turn towards building upon tools and functionality and even, perhaps, more writability for plugin writers.
I hope they fix the bugs I filed in today...
But other than that, I so look forward Carrara 9 (or whatever it will be called). Carrara simply has the better User Interface.
Agreed. But for me, it's not just the interface, but all of these wonderful tools. Like brianhinton says, it's a fine mid-grade tool for those whom like/need to build their own stuff as well as for those of us whom might prefer to buy most of our content, but build some of our own, unique items from time to time, as well as for those whom may just wish to add special effects to their own home video footage, Poser scenes, DS scenes, whatever. Carrara is so flexible that it is a true contender for me. The 'outdated' modeling tools are fine for 'my' purposes, and I am even having really good results with the UV mapping tools, but my projects in those departments are very simple-simon compared to a lot of you out there, so please forgive my enthusiasm for how "Awesome" those tools are, if they do indeed fall short for you.
I'm really curious as to the direction DAZ 3D will go with Carrara 9. Will it continue to be the heavy-hitter modeler/renderer/animator which is compatible with ALL DAZ 3D content? That move does makes sense, being the owners of the software who they are - content developers. But I could really see the power of backing away after Genesis 2 (perhaps making that service even better - or not) and focusing more on the Tools that help modelers make and texture their models, animators make believable motions, effects artists have more fluidity in their effects workflows and renders. Answering some of Fenric's, Sparrowhawke's, Eric's (DCG), Inagoni's, Fred Ribble's, along with Philemo and Fractal Dimensia's (and others) requests toward opening up(?)(or whatever) the SDK to allow them to unlock more magic from within, would be another great move.
But as with a lot of other users here, it would be super-awesome to see a whole lot of bug-fixing going into the new release as well. I love our native render engine. Well, I say that meaning the default PR renderer - not having much experience at all with any of the others. But I know that a lot of folks are really hip to the newer PBR and/or unbiased renderers, so including something like that as an option would be cool - but unnecessary for myself. I'm completely happy in the rendering department.
Giving Carrara some of those cool sculpting and retopo features like those of Z-Brush, Modo, and 3dCoat would be pretty cool too.
Where do they go with this? Carrara is so vast!
When brianhinton came in talking about 8.5 not having any value to it, it strikes a sort of nerve with me, because I was able to take decent advantage of most of the upgrade for my workflow. So it probably seems like my rebuttal was defensive - and perhaps it was in a way. But I actually intended to point out my favorite parts of the upgrade, hoping to illustrate something that might have been overlooked - because there really are some nice bug fixes (although only a few) but also some nice new workflow enhancements with the stuff I've mentioned - if you work the way "I" work. But everybody uses Carrara differently.
So when he came back and commented against my explanation, that opened up a whole new hope for me towards the next version of Carrara. Immediately my mind starts wandering around the idea of getting fresh new attention to the modeling and UV tools - even the 3D Paint. Attention that might help to bring Carrara closer to the ever-so-popular Modo, if even in small steps. Attention to the Bullet Physics library. Smoother, faster OpenGL production window. I'd love to see DAZ 3D look at whom has been using Carrara all along and look at what they've been asking for and get that stuff worked out. Look at what they, themselves, love about Modo (just an example app name) and see what can be done to Carrara to bring it somewhat closer.
Either way, I really do love my Carrara. It's so versatile.
I will wait and see how much we will have to pay for this update before I decide to continue with Carrara, would be nice if they gave us a free update, they manage to do it with DS
That's probably the idea, but the issue is that it can show seam lines where shading domains meet. There is an easy way that I found to get rid of, or reduce the flickering in textures, and that is to render at the good AA settings and have the shadow and object accuracy the same.
I've been using Carrara since the Ray Dream days. Through the ownership of Metacreations, Fractal Design, Eovia, and Daz. I'm sure there are "better" options out there, but I've been using this program for so long that I could probably use it with my eyes closed. I love this program. I still have all the physical books that came with those older versions.
I wish there was more information from Daz.
That's awesome, wikitime!
Every once in a while I see boxed editions of the older versions available online and wish that I'd have just hit that "Purchase" button - just to have the nostalgia, but also for all of the included materials! Man, those boxes would look perfect in my office!
Hmmm, that sounds like it might be worth the price of admission alone. I can't find any details or any mention of it on the sale page for Carrara. Maybe I missed it. If you, or anyone, has a moment, could you kindly provide a screen grab just so I can get an idea of where it is and how it might work? Thanks in advance.
And thanks for pointing out that new feature. Happy New Year everyone!
I assume, the new version will not be there soon
It's really nice to have this. You're right. For how little the upgrade costed a feature like this really is a lot of value
I got this---> https://www.allegorithmic.com/products/substance-painter for Christmass so, for me, the 3D paint problem is solved
Wow! Crazy-awesome gift, man!
Thanks Dartanbeck for posting the pictures. Very interesting...
Yes. And that, of course, is available for all of the channels that have the full options menu, so it can be very powerful for animating things like bump map strength, shape, whatever, but then we can also bring in a hint of color using that bump as the controller, just as one small example. Nothing we couldn't do before without a bit of nesting - something I've done a lot of - but this makes it much easier and, through it's simplicity of simply adding another layer on a whim, so much more efficiently.
I've just finished the initial animated sequence of one of my super-villains changing his colors during a temper tantrum complete with glowing effects and bump distortion... and it's super fun. But it can be done with literally anything because it's not like the layers are limited to image files... you can put anything, even just drag full shaders from the browser, into theose Multi-layer Element channels. I bet Holly is having a blast with that feature! Add in the awesome power of plugins and....