What does the Progressive Aux Canvas do?

Hi all,

I've read the changelog, the Iray thread highlights and Googled a bit, but I still don't get it --  can anyone help me understand what the new Progressive Aux Canvas option does that's come in through the latest changes?

I've read around, but I just can't find a clear explaination of what it actually is!

Comments

  • barbultbarbult Posts: 23,169
    The only thing I've seen is a recommendation to have it on when doing toon canvas renders. I haven't seen any general description or discussion about it.
  • crosswindcrosswind Posts: 4,790
    edited February 14

    To me, the main difference of On / Off is the numbe of samples that each pixel on auxiliary canvas will receive while rendering. For Post Denoiser / SSIM, and Toon canvas type, keeping it On is recommended by Nvidia.

    https://raytracing-docs.nvidia.com/iray/manual/manual.231212.A4.pdf

    on page 51, there's an explanation, simply.

    Post edited by crosswind on
  • barbultbarbult Posts: 23,169

    Thank you for the reference and summary, crosswind.

  • crosswindcrosswind Posts: 4,790

    You're welcome!blush

  • Jon_KJJon_KJ Posts: 13

    Nice one -- thanks Crosswind!

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