Help with making clothes - arms/legs issue
![ladywolf1](https://forum.daz3d.com/forums/uploads/userpics/228/nNGFCT5O1OHSZ.png)
Hi I've been learning how to make clothes for DAZ everything fits... But when I lift arms or open legs this happens (see attached) the mesh completely tear and deform weirdly.
I'm thinking is a weight issue problem but I'm not sure if that's the issue or what else and especially how to solve it. I used the weight transfer method from daz figure to the object converted in OBJ. Any help please? Thanks
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/c7/8172fafb9ef4cf92da41b9232d0619.png)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/c7/8172fafb9ef4cf92da41b9232d0619.png)
Screenshot 2024-02-16 173203.png
1220 x 1528 - 557K
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/b6/ce25c52d3ac0c5e8fcaa4f1006642b.png)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/b6/ce25c52d3ac0c5e8fcaa4f1006642b.png)
Screenshot 2024-02-16 173136.png
1352 x 1530 - 675K
Comments
Yes, you need to use the Node Weight Map Brush tool to smooth and adjust the weight maps in those areas, which are always tricky for the auto-projection to handle as there are a lot of nearby parts from which weights may be projected. You will also need to create morphs to match the joint correction morphs on the figure.
Mada has a list of tutorials all about making clothes, including what to do with your problem.