Iray rendering dots
So I am still very new at the Iray rendering thing. Im trying to render a scene but it always seems to be producing dots everywhere. I rendered a scene before with Iray and it was fine, but for this particular one I am doing, I am getting this problem. It seems as the longer i leave it rendering, it keeps producing the dots. Its like it gets worst everytime there is a iteration. I leave rendering for about 5 minutes. My other scenes I render for about 3 minutes and its perfect. If anyone can help it would be much appreciated.


test.png
1600 x 900 - 2M
Comments
Are all the materials Iray materials?
Is the render 'finishing'...if so, how long is it taking?
You might have to leave it rendering for more than 5 minutes to see how it turns out. And all that dark shaddow in your scene is know to produce artifacts.
Give Iray a chance to do its job for half an hour or so to see if it improves.
Iray material? All i did was apply the Iray Uber Shader. The picture i attach is for 5 minutes. I did one for about an hour before and it looks the same. I am rendering picture for a story, so I usually like to try and render as fast as i can that looks "good" enough. But this one the white dots is the first time im encoutering this out of several other scenes i Did. And interesting enough, I didnt apply any kind of Iray shader and they turned out pretty good.
Okay...if you are using the Iray Uber and the Specular color is pure white, it can contribute to the fireflies. Very reflective/glossy surfaces take a long time to properly resolve. You can drop the color to a light grey.
I only see the option that says Glossy Color, is it that one?
Probably...can't check right now, as the machine iwth Iray is in use...but just bumping it back a litte from pure white.
Usually, converting to Iray Uber shader tends to reduce the glossy roughness to a minimum; check that value in all surfaces surfaces.
There is a very fast and easy way in Photshop to remove the »fireflys«.
Use the Filter: «Remove Scratches«
If you do a good job on the 2 settings it works without loosing vivible quality.
They are indeed fireflies as suggested.
There are a number of ways of dealing with them one is to allow longer render times, but this may not remove them if the issue causing them is severe. Generally I find when they are as bright as shown it is either to do with the brightness of the light creating them or the interaction between the light and a specular setting on the surface they appear on. They tend to occur mostly in the shaded area's of a surface with a bright light.
While there is no direct way of removing them permanently from all renders during rendering, there are various ways to mitigate the effect in a render. As already suggested look at the settings for both the surface casting the light or light source and the Specular/Reflective settings for the surface they are manifesting on. As suggested look at the Glossy Color setting make sure it isn't a stark white and also maybe increase the glossy roughness. WIth the light surface you maybe want to bump it down a little to.
There is some info here regarding what each setting does on the Iray Uber Shader - Basic concepts its worth a look to get a better idea what the settings will do and which you need to modify to lessen or remove the fireflies. And you can always touch up a little in post as suggested if it's not possible to entirely remove them.