Games with Daz

Noah LGPNoah LGP Posts: 2,589
edited February 18 in The Commons

Hi,

What do you think about Daz products in video games, for example Live The Life ?

Compared to the other games doesn't it look a little weird ?

 

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Post edited by Noah LGP on

Comments

  • GordigGordig Posts: 10,062

    I'm not sure what opinions one might be expected to have about it. Let's Game It Out once played through a game called Alaska where, as far as I can tell, all of the character assets were not only Daz assets, but the assets that come free with the program. That was funny, but I don't have any kind of strong feelings about it.

  • FirstBastionFirstBastion Posts: 7,762

    I know nothing about the game,  but I did a quick search  and it is available on STEAM,  and it looks to be a "datig sim"  type game.  There are 25 positive  reviews so far from people who bought the game.  So ,  they seem to like it.  If the developer wants to use Daz Assets for a game,  and it is successful for them,  its all good. I thought the intro video had a crisp clean look. Nothing like a Triple AAA title,  but appropriate for a simulation type game. 

  • nonesuch00nonesuch00 Posts: 18,131

    The lighting, so far, is never up to snuff, my own (unpublished) attempts included.

  • Daz or other vendor models appear often for Visual Novel games. See these is normal but this game looks as GTA3. Why use Unreal?

  • HylasHylas Posts: 4,988

    Live the Life looks cheap, I'm assuming the developers are working with a limited budget. If I were making a 3D game I'd probably not look to DAZ, at least not for human characters. The Genesis line generally aims for photorealism, and attempting photorealism without having the budget to back it up is a sure fire recipe for making something look cheap.

    I think DAZ Studio can be used to make nice visual novel style games, in theory... but the truth is, I haven't come across any yet that looked all that convincing. Then again, I don't spend all that much time browsing visual novels in game stores.

  • Age of Barbarian uses a lot of Poser assets (Tanya for V4 most notably), and Lands of Sorcery uses plenty of Daz content as well. I think it can be fun to play "Name That Asset!" while playing them.

  • There are many, many visual novels (dozens, if not hundreds) that use Daz assets and use Daz Studio for rendering and animating. A small number of them use Daz assets but render in Blender, and some are even migrating to Unity to render their scenes.

    The quality of these indie games ranges from absolutely awful, to surprisingly good. And the vast majority of them are definitely adults-only. Once again, there is a huge range in quality. Obviously, some are just straight-up porn, but some have stories that are fantastic if you don't mind some explicit content. One of them is the only game that has ever made this normally grumpy guy cry like a little girl. I'm glad that some of these games have begun to be released on Steam over the past year or two, but most are patreon funded.

    I consider myself to be fortunate to be able to count a few of these game developers as friends.The reason I created the Dirty Dishes products was because I was tired of seeing dinner scenes that consisted of untouched full meals on plates, followed by perfectly clean plates, with no evidence of people eating anything in between. I owe my existence as a PA to my game dev friends who enthusiastically encouraged me to submit my food assets to the store. It gives me joy to see my products in some of these games.

    I won't link anything here, but if you're curious to see what some folks do with Daz assets, search youtube for Leap of Faith by drifty games (the chapter 8 trailer is fun), or for U4IA (also by drifty games), Where It All Began intro by Ocean, or the City of Broken Dreamers trailer by Philly games, or the Artemis trailer by digi.B. Will they stack up versus AAA studios with literally hundreds of developers? Of course not. But I'm amazed what they can achieve as one-person indie developers.

     

  • nonesuch00nonesuch00 Posts: 18,131
    edited February 20

    The best use of DAZ Assets I've seen professionally is still the Sid the Science Kid dream sequence from over 10 years ago that used 3D Universe's Toon Generations (1) set. Notably, they dithered the frames to I think EGA 16 colors, or certainly not more than a VGA 255 color palette, to make it look more like a traditional cartoon.rather than a Pixar 3D CGI animation. They could of did it 3D CGI Pixar style but on the Sid the Science Kid, since "reality" was already in a 3D CGI Pixar style, they always reduced the dream sequences to a 2D sequence of animated frames style, usually colored chalk drawings of stick figures. 

    Post edited by nonesuch00 on
  • LinwellyLinwelly Posts: 5,947

    gcjellyfish said:

    There are many, many visual novels (dozens, if not hundreds) that use Daz assets and use Daz Studio for rendering and animating. A small number of them use Daz assets but render in Blender, and some are even migrating to Unity to render their scenes.

    The quality of these indie games ranges from absolutely awful, to surprisingly good. And the vast majority of them are definitely adults-only. Once again, there is a huge range in quality. Obviously, some are just straight-up porn, but some have stories that are fantastic if you don't mind some explicit content. One of them is the only game that has ever made this normally grumpy guy cry like a little girl. I'm glad that some of these games have begun to be released on Steam over the past year or two, but most are patreon funded.

    I consider myself to be fortunate to be able to count a few of these game developers as friends.The reason I created the Dirty Dishes products was because I was tired of seeing dinner scenes that consisted of untouched full meals on plates, followed by perfectly clean plates, with no evidence of people eating anything in between. I owe my existence as a PA to my game dev friends who enthusiastically encouraged me to submit my food assets to the store. It gives me joy to see my products in some of these games.

    I won't link anything here, but if you're curious to see what some folks do with Daz assets, search youtube for Leap of Faith by drifty games (the chapter 8 trailer is fun), or for U4IA (also by drifty games), Where It All Began intro by Ocean, or the City of Broken Dreamers trailer by Philly games, or the Artemis trailer by digi.B. Will they stack up versus AAA studios with literally hundreds of developers? Of course not. But I'm amazed what they can achieve as one-person indie developers.

     

    and I thank you for those dirty dishes, they are very useful for use in comics as well for the same reason

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