Can Anyone with MAYA help me?

I am looking to see if someone with Maya can assist me. Someone made an object for me and sent it to me in .mb form, and even though I wrote to him many days ago I couldn't open it, and I needed it to be in a format DAZ could open, he hasn't responded and I am getting very impatient, especially since I paid for it. Can anyone assist me into getting this converted to a DAZ-friendly format?

Comments

  • Zbrush might load it as a tool if you have that

  • I'm afraid not. All I have is DAZ... and Hexagon which I still haven't learned to use. :(

  • Roman_K2Roman_K2 Posts: 1,239

    I'm afraid not. All I have is DAZ... and Hexagon which I still haven't learned to use. :(

    Don't know if this helps -- probably not -- but Hexagon will take .OBJ files and, once there, it will export the data to DAZ Studio so that even beginners can sort of do stuff with things you get from other web pages. Very often Turbosquid dot com say will have assets listed in .OBJ format in addition to the usual 3D Studio Max and "Cinema4D" and Maya and so on.

    You might want to re-post in another forum under a subject line like "Need help with file format conversion - .MB to .OBJ" or something similar.

    I google'd "Maya beginner new file conversion help" just now and all sorts of good-looking stuff came down the pipe.

    Btw, something of possible interest for DAZ users... I was looking at SIGGRAPH from a dozen or so years back via one of the neat 3-D "magazines" that you can see on issuu dot com (there is at least one that is targeted at DAZ 3D users) and it seems that right about the time of Vista and 64-bit and "Jurassic Park" I suppose, Maya was switching to things like "micro-polys" and "giga-cores"... JP was a real watershed moment for me, the last scene and so on... I recently watched "Jurassic World" and had a better sense of the timeline and how it all started to come together. In JW they sort of go back to the original book by the late Michael Chricton, and they have another go at the scene where the tyrannosaur is near the waterfall... anyway something to look into perhaps.

  • StratDragonStratDragon Posts: 3,167

    without Maya you can't convert from MB to any format but you can DL a trial of Maya

    http://www.autodesk.com/products/maya/free-trial-dts?s_tnt=69293:1:0

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited December 2015

    Well I found something that may help

    as Zbrush loads Maya files as tools and Cryengine imports them too I looked into it and found Unity will too

    http://docs.unity3d.com/Manual/HOWTO-ImportObjectMaya.html

    you may be able to export the asset as another format from Unity

    oh dear sadly it seems it needs Maya on the computer

    sorry, I posted before seeing this

    but Maya LT works and on subscription $45 a month if desperate

    I have been looking simply as I too often want stuff in difficult formats

    Post edited by WendyLuvsCatz on
  • Roman_K2Roman_K2 Posts: 1,239
    ...Maya LT works and on subscription $45 a month if desperate

    Hey that in itself is good to know. For what it's worth I've gone for the 3D Studio Max trial in the past and it was quite educational. They do ramp up the personal questions and sign-up protocols... but well worth the hassle I think.

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