Problem with eyeballs

lou_harperlou_harper Posts: 1,073

I'm on a neverending quest to make a cute, toony goblin girl. I figured if I could blend Welda and Krampus it would be good starting point. I used Figure Converter but instead of blending Welda with Base G9 I used Krampus. It wasn't bad and after some dialing I got something I like, except for the eyes.

Her poor eyeballs were just rattling in her head. Here is the picture where I am now. I scaled up the eyes 180% and had to move them forward, but there are still empty spaces at the corners. Is there any way to make the eye slits and eyeballs to confrom to each other better?

Eyes.jpg
830 x 868 - 100K
Post edited by lou_harper on

Comments

  • crosswindcrosswind Posts: 4,790

    Similar issue in this thread, pls give it a try - https://www.daz3d.com/forums/discussion/comment/8615971/#Comment_8615971

  • lou_harperlou_harper Posts: 1,073

    crosswind said:

    Similar issue in this thread, pls give it a try - https://www.daz3d.com/forums/discussion/comment/8615971/#Comment_8615971

    yes

  • RexRedRexRed Posts: 1,191

    What I do is enlarge the eyeballs as large as I can but you cannot go all the way because the iris will be too large.

    What I do is click each eye separately and scale them to about 120 or a bit more. Usually not so they perfectly fit the socket.

    Then I use the move tool and position each eye on the proper side to cover the hole so it is not visible from the camera angle.

    Then click on the eye object in your scene tab (genesis 9 eyes) and go to the parameters tab search for "Iris".

    Find the Vinme eyeballs Iris size. If it is not listed, then you need to purchase this product. 

    Vinme Morphs for Genesis 9

    https://www.daz3d.com/vinme-morphs-for-genesis-9

    The adjustment slider will only enlarge or reduce the Iris by a finite amount (I wish it was more) but it is usually enough to make it work.

    Eyes Sockets Fixed 1000.png
    1000 x 1000 - 1M
    Eyes Sockets Not Fixed 1000.png
    1000 x 1000 - 1M
  • lou_harperlou_harper Posts: 1,073

    RexRed said:

    What I do is enlarge the eyeballs as large as I can but you cannot go all the way because the iris will be too large.

    What I do is click each eye separately and scale them to about 120 or a bit more. Usually not so they perfectly fit the socket.

    Then I use the move tool and position each eye on the proper side to cover the hole so it is not visible from the camera angle.

    Then click on the eye object in your scene tab (genesis 9 eyes) and go to the parameters tab search for "Iris".

    Find the Vinme eyeballs Iris size. If it is not listed, then you need to purchase this product. 

    Vinme Morphs for Genesis 9

    https://www.daz3d.com/vinme-morphs-for-genesis-9

    The adjustment slider will only enlarge or reduce the Iris by a finite amount (I wish it was more) but it is usually enough to make it work.

    That's pretty much what I ended up doing. I didn't know you can scale the iris. I'll keep that in mind.

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