Looking for cloven hoof + three fingers + tails for G9
myotherworld
Posts: 606
in The Commons
Hi as it says above I am looking for cloven hoofs and three fingers and tails for G9.
I did try a search but not much luck
Comments
Cloven hooves: https://www.daz3d.com/cc-kyrin-for-genesis-9
Tail: https://www.daz3d.com/tara-9-hd-succubus-add-on
https://www.daz3d.com/hartstone-for-genesis-9
https://www.daz3d.com/blutstone-for-genesis-9
Hopping on the thread with similar queston... I'm trying to assemble a satyr. Any tails that are more goat-like? And would there be a decent way to do a fur on everything from the belt down? (Except the hooves, obviously, great link on that one)
https://www.daz3d.com/rammases-for-genesis-9
https://www.daz3d.com/bapho-for-genesis-8-male
https://www.daz3d.com/satyr-with-dforce-hair-for-genesis-8-female
https://www.daz3d.com/satyr-with-dforce-hair-for-genesis-8-male
The G8M & G8F are definitely the overall vibe I'm going for! ...is there a way to make the bottom halves work with G9? (Sorry if this is a dumb question... I'm new enough that I just started all my characters with G9 and I'm still wobbly on my understanding of what previous generation things are/can be compatible, and whether it'd work out of the box or requires a converter... and if so, which converter.)
Not really.... Swaping specialty things (like hoof grafts and fur) between generations is more frustrating than usefull. Things are best used on the generations they were made for. I will no doubt have classical satyrs for g9 come up sometime in the future.....but not anytime soon
I'll definitely keep an eye out, then! She's one of my peripheral characters, and I've got more than enough to keep me busy trying to get the mains and all their setttings up and running. Your stuff is beautiful, and it'd be more than worth the wait. :)
Unfortunately, I haven't seen any product that has anything like you're looking for connecting in the correct place, and the few even come close to being correct tend to be thick saurian tails.. Instead, everything I've seen are what are called "belt tails", where they connect to the spine way the hell up there where a belt would be worn rather than where it's supposed to connect at the coxal region at the base of the pelvis. The only rational reason I can see for doing it like that is it may be difficult to make decent geographing attachments in the proper location.
At best, you can manually import the tail first into the scene with no parent, then the figure, and follow up with manually positioning the tail where its supposed to go before parenting it to the figure. This is especially critical to do it in that specific order if you're dealing with geographs, because they create holes if import them onto the figure and you cannot reposition them. Then you still have to deal with trying to blend the root of the tail into figure's anatomy to make it look decent. Older style (non-geograph) tails are easier to work with in such cases.
Edited: Moreover, by loading the tail without allowing it to self-parent to any figure as I explained, there's less issue dealing with gernerations mismatching.
thanks all I will have a good look at all the iedas put forward
Wow, hadn't seen the Blutone character. Pretty awesome.
OK so I think I have what I was looking for. G9 Tor he comes with three fings
(thanks sewerynmajda I went with the Cloven hooves: https://www.daz3d.com/cc-kyrin-for-genesis-9 )
it was sitting in my runtime and I had forgotten all about it.
the hooves work very well . the tail is from G9 Tor
Did a bit scale changing on Tor G9 and thats about it.
So thanks again everyone for the help