Particle Shader "Age"

Hi,

short questions Particle Shader "Age":

How works it exactly and which function in the particle editor is it?

There is no information in the Carrara manual.

Thanks.

rk.

Comments

  • DartanbeckDartanbeck Posts: 21,543

    Good day, my friend!

    I was just talking about this stuff over here, in the "Volcano" thread!

  • DartanbeckDartanbeck Posts: 21,543

    If that doesn't solve it for you, let me know and I'll dig further for you!

    Later, rk!

  • 3DAGE3DAGE Posts: 3,311
    edited December 2015

    A particle is "Born" when it's emitted,. and each particle has a Lifetime,.until,it dies and disappears

    in the paticle emitter settings this is the particle lifetime, in the section titled "a particle's life"

    You can set an overall lifetlime with an optional plus or minus variable.

    In the Carrara Manual, there should be some information on pages 160 to 168,. particles and shaders

     

    In the shader tree, you'd create a simple mixer of two colours in the colour channel and use the "particle age" shader as the "Blend" element

    the particles will be born one colour, and change to the next colour over thier lifetime.

    Post edited by 3DAGE on
  • 3DAGE said:

    In the shader tree, you'd create a simple mixer of two colours in the colour channel and use the "particle age" shader as the "Blend" element

    the particles will be born one colour, and change to the next colour over thier lifetime.

    Or for even more fun, use a Color Gradient driven by the Particle shader.  Then you can control how long it stays one color, or have it go through a whole rainbow of colors over time.

  • rk66rk66 Posts: 438

    Best thanks, it helps.

    rk.

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