overlay vertices in UV map
pimpy
Posts: 274
There is a quick way to to overlay vertices in the UV map?
I have several forms and I would superimpose them..... Thank you !
Comments
Difficult to answer to this question without more data.
My first answer would be that, as long as you can select the form individually, there shouldn't be any problem, but, I suppose that, if you bother to ask the question, the answer is not that simple.
So, what do you want to do exactly ?
oppss I forgot...
I would like to create a single field with the same vertex
For that object, i'd probably choose Box mapping / Top.
It looks like you may have several duplicates of your object,. Delete those so you only have one object,. then UV map it,. if you then duplicate that "UVMapped object", the duplicates will have the same UV's as the original.
For a figure like that, you need at least one seam to cut the circle if you accept to stack the faces accordion like.
Otherwise, you need 12 seams. in the operation tab, you use first detach polygon and then, for each part selected, you use the box projection with the first icon (cover all). You just have to rotate the result to have the matching. It's not what I would call exactly a quick way (a bit repetitive, I'm afraid).
Another way is to model the first part, UV it and then duplicate it with rotation (or using a replicator in assemble room).Doing it that way, the UV matching will be perfect
There's never just one way, right? :)
Yeah, if you want each section to use the same UV space, I'd do like 3dage said. Just make the one section (or just delete all but one), UV map that one section, then use the Vertex Modeler's replicator or Duplicate functions to wrap the shape together, each section being the same UV mesh
Thank you all for the advice.
Meanwhile I tried to use the useful function "merge candidates" and the vertices with a bit of patience they overlap.