Daz to Unreal - Feet pointing outward and heels are too close to each other

Hi, when using the Daz to Unreal plugin (using UE 5.4, but see issue in UE 5.3 as well) everything seems to work well, except for the characters feet. They point out slightly with the heels close to each other. The end result is when the character runs the heels go into each other. This is something that can easily be missed, except I am working on a Ski game. So when the skis should be pointing forward parrallel to each other, they instead point outward with the back of the skis crossing each other.

Is this something that can be fixed easily?

 

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