Exported Character to Unity, want to add animations later (from DAZ too)

So, I was looking for this answer for a few days now, and maybe I am a beginner, but I haven't found anything. Maybe it is there, but I used wrong keywords, I don't know...

I want to use Unity for "cutscene making", because I do not need very detailed, ten-hour-long-renderings-per-frame.
I've already exported a Character with morphs, clothes and stuff, and I was able to animate it too. My only problem is, that I have to export the full Character with the actual animation, and I don't know how to export JUST the animation for the Character I have exported earlier. I would like to make animations later, and don't want to export the full Characters every time.
DAZ have options to export FBX and select what I want to export. I ticked just the Animation, but when I import it to Unity, it contains only an Avatar.

imageimage

Any idea? What am I doing wrong?

dazimp.PNG
277 x 186 - 8K
dazexp.PNG
875 x 844 - 46K

Comments

  • VargaPDVargaPD Posts: 26

    I DID IT! I solved, so I'm writing down for others, and for myself too (maybe I'll forget it :P)

     

    I have exported the full FBX out of DAZ with Figures, Morphs, Animations, etc. Then I imported this FBX to Unity, and Set the Rigging to 'Generic', Avatar Definition to 'Copy From Other Avatar', and targeted the originally imported model's avatar. Now hit apply.

    After the applying process, I duplicated the animation out from the imported FBX (Ctrl + D on Windows). This new animation can be dropped into the Character Controller.

     

    Have a nice day! ^^

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