what's the easiest thing to start creating for Daz?
Toobis
Posts: 965
I am trying to practice in creating some Daz content and am wondering what the easiest type of thing to create would be for Daz. What is the LEAST complex thing to create from scratch for Daz? could any experienced product vendors tell me the easiest things to start with to practice?
Post edited by Toobis on
Comments
Most vendors create what they know. Some like character morphs, some like character textures, some combine both. Some like environments. Some do clothing. Some do poses or props or shaders. Some do a bit of many or stick to a specialty. But most of the time, you start out with things you understand best and like doing.
The easiest, least complex product you could produce using daz are arguably pose sets. You can do it in Daz, with no prior skills.
It would probably be better to find a more niche skill though. If you spend a while getting to grips with modelling and texturing, you could be the vehicle guy, or the prop guy, or the morph guy. The more advanced your skillset is, the more valuable your time is.
For example - Would you rather model a car using reference blue prints (whilst keeping reasonable topology and mesh consistency), texture the prop, rig the moveable parts, set up realistic materials and save out the various prop/material files - Totalling maybe 20-100 hours of work .. or pay $10 for a vehicle off the daz store? You're not just offering products, you're offering your time and expertise. Invest in yourself, and others will do the same.
If you are looking at modelling I would suggest taking something you own, so that you can pick it up and turn it around (or move around it yourself, depending on its size) to study the shape and compare with your model. Remembering that many manufactured items will beb protected by copyright and/or trademark, of course.
Floors, walls, doors, windows ...