I Don't Wishlist Stonemason Products Anymore

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Comments

  • lou_harperlou_harper Posts: 1,163

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

  • lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    +1

  • xyer0xyer0 Posts: 5,937
    edited May 9

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    Post edited by xyer0 on
  • lou_harperlou_harper Posts: 1,163

    xyer0 said:

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    There are a few. Nothing is rigged for one, doors, windows don't open. When you export from Blender it's all one piece. Sof you export the house with props in the front yard, you can't move the props. If you want them moveable, you need to export them separately. You have to add back the textures in DAZ. Fortunately, they are well named, but it's tedious. And in the end I replaces a bunch of them with shaders, anyway. So far I did the diner, pharmacy and one of the stores.

  • xyer0xyer0 Posts: 5,937

    lou_harper said:

    xyer0 said:

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    There are a few. Nothing is rigged for one, doors, windows don't open. When you export from Blender it's all one piece. Sof you export the house with props in the front yard, you can't move the props. If you want them moveable, you need to export them separately. You have to add back the textures in DAZ. Fortunately, they are well named, but it's tedious. And in the end I replaces a bunch of them with shaders, anyway. So far I did the diner, pharmacy and one of the stores.

    Thanks for the explanation. I use Poser Pro 11 to open fbx, then import the pp3 file into Daz. All textures come in properly, but I do have to scale to Genesis, Uber Iray convert, and geometry edit to separate each building and prop. Takes less than two hours if I'm slow. If I had to manually assign textures, I don't think I'd have ever done more than one kit. The only shaders I've needed are for windows.

    I'm used to unrigged doors and windows; so, that's not a big fuss for me. Thanks again for educating me.

  • lou_harperlou_harper Posts: 1,163

    xyer0 said:

    lou_harper said:

    xyer0 said:

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    There are a few. Nothing is rigged for one, doors, windows don't open. When you export from Blender it's all one piece. Sof you export the house with props in the front yard, you can't move the props. If you want them moveable, you need to export them separately. You have to add back the textures in DAZ. Fortunately, they are well named, but it's tedious. And in the end I replaces a bunch of them with shaders, anyway. So far I did the diner, pharmacy and one of the stores.

    Thanks for the explanation. I use Poser Pro 11 to open fbx, then import the pp3 file into Daz. All textures come in properly, but I do have to scale to Genesis, Uber Iray convert, and geometry edit to separate each building and prop. Takes less than two hours if I'm slow. If I had to manually assign textures, I don't think I'd have ever done more than one kit. The only shaders I've needed are for windows.

    I'm used to unrigged doors and windows; so, that's not a big fuss for me. Thanks again for educating me.

    Takes me about the same time doing the Blender way. Adding the textures is not hard because they have a very clean-cut naming structure, but I'm generally not too crazy about them. And I could use geometry editor in DAZ to separete parts. It's still quite a bit of fuss. I made this scene using the Diner and the Drug Store and some DAZ assets. (Finished it up in Photoshop.)

     

    Loc-SmallTownVintageDiner-1B.jpg
    1200 x 600 - 187K
  • xyer0xyer0 Posts: 5,937

    lou_harper said:

    Takes me about the same time doing the Blender way. Adding the textures is not hard because they have a very clean-cut naming structure, but I'm generally not too crazy about them. And I could use geometry editor in DAZ to separete parts. It's still quite a bit of fuss. I made this scene using the Diner and the Drug Store and some DAZ assets. (Finished it up in Photoshop.)

    Looks nice. Really colourful. You could easily make a living town with those elements and the streets from Urban Sprawl 2 or 3.

  • protosyntheticprotosynthetic Posts: 126

    Dude is the best at pulling off a sizable city set that looks good in micro and macro without killing your GPU.

    cookie3c.jpg
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    Cookie01b.png
    2560 x 1440 - 7M
  • lou_harperlou_harper Posts: 1,163

    xyer0 said:

    lou_harper said:

    Takes me about the same time doing the Blender way. Adding the textures is not hard because they have a very clean-cut naming structure, but I'm generally not too crazy about them. And I could use geometry editor in DAZ to separete parts. It's still quite a bit of fuss. I made this scene using the Diner and the Drug Store and some DAZ assets. (Finished it up in Photoshop.)

    Looks nice. Really colourful. You could easily make a living town with those elements and the streets from Urban Sprawl 2 or 3.

    I love Urban Sprawl 3 especially. Unfortunately, too city as opposed to small town for most of the stuff I do for clients. It has some hidden treasures too. I'm pretty sure the police car above came from it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    video

    Twinmotion Lumen render

  • xyer0xyer0 Posts: 5,937

    What if you walked outside and everyone was behaving like the people in that animation? Then, when you mentioned this behaviour to other people, they either ignored you, or rolled their eyes and told you they had no idea what you were talking about, or got angry and started calling you crazy?

    Thanks for posting.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    I would need to use Unreal Engine itself if I wanted that many DAZ people.

    I have done it in the past but not gotten around to resetting stuff up since losing my drive or getting DAZ to Unreal to work either 

    yeah the Twinmotion people are rather limited but they do at least follow paths, I just don't have much control over what animations they do, it's like populating a set with SIMs

    it renders damned fast though

  • protosyntheticprotosynthetic Posts: 126

    https://www.daz3d.com/the-wreckage

    I like this one. Simple, straightforward, open vignette. Does not kill your card, as usual. Looks superb in fog.

    May-orig.png
    3840 x 2160 - 5M
  • DekeDeke Posts: 1,631

    Stonemason is not only a great deisgner, model maker, but a great production designer. His sets are very evocative and beg to be used in some sci fi story.

  • lou_harperlou_harper Posts: 1,163
    edited May 27

    I retooled the Greenhouse a bit for book cover background. I love this set but it's surprisingly dark for a greenhouse. And I had hard time getting the same kind of light as in the promo shots. Fortunately, the set is exceptional modular. So I replaced some solid walls with windows, including the off-camera one. I also decreased the Glossy Roughness. of the window surfaces. And added a bunch of flowers, obviously.

    Note: I'm not fan of "the visible in viewport" off thing. It took me a while to hunt down all the outdoor palm trees that didn't go with my concept.

    Loc-Greenhouse-2.jpg
    2000 x 1000 - 852K
    Post edited by lou_harper on
  • xyer0xyer0 Posts: 5,937

    That looks great and colourful! Congratulations on wrangling all those plants.

  • Anxious3102Anxious3102 Posts: 65

    Stonemason said:

    yea I've had a few requests for that one..it was just made for fun but it is also based on an existing business so I wouldn't be comfortable selling a model of it, here's a street view of the original building it's based on..  https://www.google.com/maps/@-43.5354699,172.6581344,3a,60y,140.34h,94.41t/data=!3m6!1e1!3m4!1s3oi8BbkH02cwZRclKLqwWA!2e0!7i13312!8i6656?entry=ttu

     

    also here's a street view of the stonewall I made(twice) for Country Cottage, It's a dry stone wall meaning no mortar or no concrete, still amazed it survived the thousands of earthquakes we had in CHCH

    https://www.google.com/maps/@-43.5986684,172.6071495,3a,75y,181.03h,80.83t/data=!3m6!1e1!3m4!1sB4ZvHNEZz9e2ez9ei_QO7g!2e0!7i16384!8i8192?entry=ttu

     

    I do plan to do some low rise every day urban environments, I know a lot of people want that sort of thing..maybe one day soon I'll get around to it.

    Would love some low rise urban! Also, not entirely related, but wish we had more exterior college campus type sets. Daz has tons of dorms and classrooms, but there's basically nothing to represent the outside environments.

  • xyer0xyer0 Posts: 5,937

    Anxious3102 said:

    Also, not entirely related, but wish we had more exterior college campus type sets. Daz has tons of dorms and classrooms, but there's basically nothing to represent the outside environments.

    There's this from this.

    This from Urban Sprawl 3, once you replace "Museum" with "[some benefactor's name] Hall."
    KitBash3D Americana has a library that looks collegiate:
    image
    KitBash3D Manhattan:
    image
    image
    KitBash3D's Los Angeles:
    image
    etcetera
  • xyer0xyer0 Posts: 5,937

    And an urban university:

     
     
  • TesseractSpace said:

    shg0816_13461e8196 said:

    Stonemason said:

    I'd be more inclined to do a Streets of Miami, similar style...and let's be honest, nobody has heard of Napier before

    What if instead of a specific location, you did a generic streets of, where the buildings could be applied anywhere?

    I'd love a Streets of Art Deco.

    I'd love a set of Art Deco streets and buildings, too, regardless of what part of the world it might be based on.  One of my intended projects someday is to do a sort of Fritz Lang's "Metropolis" retro-future pastiche world, and my version would definetely be heavily Decopunk, since I think of "Metropolis" as proto-Decopunk, even thought a lot of other people seem to throw that one into the Steampunk category. 

  • ElorElor Posts: 1,496
    edited June 1

    Does someone know what's the meaning of the text here ?

    It's from promo render n°14 for the Lotus Suite.

     

    thelotussuite14daz3d.jpg
    524 x 528 - 40K
    Post edited by Elor on
  • TesseractSpaceTesseractSpace Posts: 1,406

    From what I can find, the Kanji means 'Peace'

  • ElorElor Posts: 1,496

    Thank you smiley

  • kyoto kidkyoto kid Posts: 41,057
    edited June 2

    ..one of the features I love about the urban settings are they are modular and fit well with each other

    This is an oldie (rendered in 3DL) In which I used structures from several of the urban sets (even  "re-skinning" a couple).

    summer in the city.jpg
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    Post edited by kyoto kid on
  • xyer0 said:

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    I know this is quoting an old post, but I did find a solution for converting kitbash's products into daz WITHOUT manually adding textures. Take a look at their "Cargo" subscription. You have access to ALL their models (and can download them - the number of downloads will depend on your subscription. Here's the nice thing about cargo.  Once you have all the models you want, you can change your subscription, but you will have ALL the models you downloaded.

    Create a "cargo folder, point your downloads to that folder, then download the models you want.  From there I use Blender, but I imported to blender, converted to dae, then imported the dae into DAZ.  The textures of the model were already applied for me. It's time consuming for the downloads, conversions and imports, but not having to manually apply textures is worth the wait.

  • lou_harperlou_harper Posts: 1,163

    shg0816_13461e8196 said:

    xyer0 said:

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    I know this is quoting an old post, but I did find a solution for converting kitbash's products into daz WITHOUT manually adding textures. Take a look at their "Cargo" subscription. You have access to ALL their models (and can download them - the number of downloads will depend on your subscription. Here's the nice thing about cargo.  Once you have all the models you want, you can change your subscription, but you will have ALL the models you downloaded.

    Create a "cargo folder, point your downloads to that folder, then download the models you want.  From there I use Blender, but I imported to blender, converted to dae, then imported the dae into DAZ.  The textures of the model were already applied for me. It's time consuming for the downloads, conversions and imports, but not having to manually apply textures is worth the wait.

    I don't even know what dae is. Anyway, I use shaders to change most of the textures anyway.

  • Richard HaseltineRichard Haseltine Posts: 100,948

    lou_harper said:

    shg0816_13461e8196 said:

    xyer0 said:

    lou_harper said:

    xyer0 said:

    In the meantime, there's KB3D's Americana, which lacks streets, but you can borrow from Stonemason, FirstBastion, or Mountain Valley.

    image

    I bought that when it was half-off. It's tedious to convert to DAZ, and comes with a lot of inconveniences. 

    They are tedious to convert, which is why I do 3 or 4 at a time. I haven't converted Americana yet, but I need some of the elements; so, this weekend may be the time. The most tedious part is the small parts, but once it's done, it's done.

    What are these inconveniences of which you speak?

    I know this is quoting an old post, but I did find a solution for converting kitbash's products into daz WITHOUT manually adding textures. Take a look at their "Cargo" subscription. You have access to ALL their models (and can download them - the number of downloads will depend on your subscription. Here's the nice thing about cargo.  Once you have all the models you want, you can change your subscription, but you will have ALL the models you downloaded.

    Create a "cargo folder, point your downloads to that folder, then download the models you want.  From there I use Blender, but I imported to blender, converted to dae, then imported the dae into DAZ.  The textures of the model were already applied for me. It's time consuming for the downloads, conversions and imports, but not having to manually apply textures is worth the wait.

    I don't even know what dae is. Anyway, I use shaders to change most of the textures anyway.

    .dae is the extension used by Collada files.

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