Hex Gallery

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  • NovaNova Posts: 214
    edited March 4

    Update / 04.03.2024

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  • NovaNova Posts: 214
    edited March 8

    Update: III

    Update ________ 08.03.2024

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  • FirstBastionFirstBastion Posts: 7,336

    Can I ask what you render with? These environments look fantastic.

  • FirstBastionFirstBastion Posts: 7,336

    Hexagon can help make log cabins too.

  • NovaNova Posts: 214
    edited March 10

    @ Hexagon can help make log cabins too.

    Nice to see someone who builds a good job their log cabin. I currently use Lumion, Twinmotion and Unreal and switch between the programmes.

     

    INFO:

    http://www.bruder-aural.com/00_-09.08.2024_-001-00_-architektur_-gebaeude_-022-01.html

     

     

    The work above shows Twinmotion

    Post edited by Nova on
  • NovaNova Posts: 214
    edited March 16

    Update of a model, it is checked for errors, here these minimalist views help us a lot.

    Own designs and models / Low-poly style / system-friendly

    16 residential units, 2 building complexes, independent texture nodes.

    INFO_ http://www.bruder-aural.com/01_-16.03.2024_-004-00_-001...

     

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  • NovaNova Posts: 214
    edited March 20

    Current project

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  • mach25mach25 Posts: 256

    Great models nova yes

    I also like to make lowpoly models, notice render times are low too,but if you put on several channels hires photorealistic textures to make clothes model look realistic maybe has less impact on render speed

     

  • NovaNova Posts: 214
    edited March 23

    Thanks, yes that's right, I prefer 2k textures. For detail rendering, I go up to 4k, so you can balance it nicely. smiley

    I'm lucky enough to have access to a second fast computer for large projects, although I have to put my name on a small waiting list, but that's no problem. The aim is for models to run on small systems, too. You should never look at my models individually, they are always put together in modules so that they can walk in and around the buildings without any problems, as is appropriate for VR. Many people build chocolate facades and then there's nothing behind the backdrop - we don't want to go there and that's the wrong way.

    A model should always have 360° ends !

    Post edited by Nova on
  • mach25mach25 Posts: 256
    edited March 24

    Once I had lan with many single computers, original purpose was for animation: 4 computers = cut rendering in 1/4 time

    But my workflow changed to start with one project, start slow rendering on one machine,while switch to work on something else on another computer, modelling yet another 3d object or make textures 

    Now I have fewer multicores laptops more powerful instead so I can work with hexagon while some cores render

    I can also work on textures for my 3dmodels on my tablet anywhere

     

     

     

     

    Post edited by mach25 on
  • NovaNova Posts: 214
    edited April 2
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  • NovaNova Posts: 214
    edited April 26

    Presence station area gets an update

     

     

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  • NovaNova Posts: 214
    edited April 26

    New base foundation for 1000x1000 buildings.

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