Help wanted - How do I avoid red eyes and shiny clothes in my renders?

Newbie here -  I hope someone can help me with these two small problems:

1 - I am using Daz 4.8 with a variety of Gen 4 characters.  Most of the time I have no problems.  I load the character and the renders look fine.  But for a couple of characters the renders show the character with red eyes – almost demonic! – even though the eyes look perfectly normal in the Daz work screen. 

2 - Similar problem with clothes.  I have a couple of clothing items that look fine on the work screen but end up all shiny in renders – almost as if they were made of shiny plastic.  And it only happens with some clothes; others by the same vendor render really well.

Very grateful for suggestions to fix these two issues.

W

Comments

  • KA1KA1 Posts: 1,012

    Are you rendering with 3Delight or iRay?

  • Oops, shoulda mentioned - Iray.  I tried 3Delight and found that while it was much faster the quality did not seem to be as good, so I am persevering with longer rendering times and getting really nice results via IRay.

  • KA1KA1 Posts: 1,012
    Okay, so the gen 4 characters are native to the 3Delight so there will be some material quirks with somethings if you don't make adjustments, the easiest way is to use the gen4 iray converter from V3Digitime to make the skin and eyes more iray compatible (and look even BETTER in iRay than the standard approximation that iray does when converting itself) Generally, you can add the iray uberbase to the surfaces for the clothes which should help but will probably still require some tweaking in the surfaces tab if it still looks too shiney for you.
  • jestmartjestmart Posts: 4,449

    Generation 4 figures are Poser format figures and not 'native' to 3Delight render engine.  Poser material presets may have tricks that faked SSS in Poer's Firefly render engine but won't translate at all well to any of Studio's renders.

  • Thanks everyone. I think I have a better undertsanding of the issue now and will check out V3Digitime.

    W

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