Curvy Roads?

If you were me and you were looking to recreate the look of the super-curvy section of Lombard Street (see attached) in Daz, what products, tools, and/or techniques would you use?

Lombard_Street_2020.jpg
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Comments

  • GordigGordig Posts: 10,072

    I'd go into a modeler (Hexagon, Blender etc.), create an S-curve and a flat rectangle, and then sweep them together.

  • Thanks, Gordig. I'll give that a try. 

  • FirstBastionFirstBastion Posts: 7,764
    edited May 30

    That is an impressive bit of urban landscape design. I ike how they organized the driveway parking pads for the various homes down the hill.

    Post edited by FirstBastion on
  • crosswindcrosswind Posts: 7,003

    I've been there for two times. As a Blender user, if I made it, I would use City Road Builder add-on rather than starting from scratch.

  • richardandtracyrichardandtracy Posts: 5,693
    My approach would be to model one sine curve while flat. Then shear the model vertically over that length to a known height at the high end. Then duplicate and finally populated with plants.
  • JOdelJOdel Posts: 6,286

    You might want to check Powerage/Christof3D's store over on Rendo. I think he has a set with a curvy road. Probably not as urban, though.

  • Thanks for the tips, everyone! Happy to hear any others too, if anyone reads this and still wants to share. This is all really helpful.

  • FirstBastionFirstBastion Posts: 7,764

    I'm almost tempted to give it a try. 

  • I've been trying to find the best way of doing it so that I can use San Francisco as a model for the Emerald City (from the Wizard of Oz) in the comic I'm working on. Once I realized that Lombard Street runs all the way from the curvy section up to Telegraph Hill (see the attached image and the monument off in the distance), I was obsessed.

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  • memcneil70memcneil70 Posts: 4,124

    When I was 17 or so, I walked down that hill and up to Telegraph Hill. A few years later I drove it in a manual transmission car, whose emergency brake was a button on the left side of the driver's space, so you had to remove your foot off the brake to punch down hard (and not miss!). SF is a scary town to drive like that. But walking up or down Lombard is tough and best for those who are in shape. But what a view. I miss SF.

  • jjoynerjjoyner Posts: 618
    edited May 31

    It’s not Lombard Street, but Dangerous Hairpin Turn is a Poser product that I bought many years ago at Renderosity: https://www.renderosity.com/marketplace/products/109381/dangerous-hairpin-turn.  It has lots of hairpin turns and is still available.  It loads nicely into Daz Studio (4.21)

    Dangerous Hairpin Turn.jpg
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    Post edited by jjoyner on
  • ElorElor Posts: 1,529

    I didn't know it was based on a real street but Lego City Undercover has one street like that in the neighboorhood near the police station.

  • @memcneil70 — thanks for that anecdote. i did a long walk during my one visit to San Francisco in 2006, but it wasn't along Lombard.

    @jjoyner — that looks super cool! i may be able to use that.

    @elor —that's wicked cool! i haven't ever played Lego City Undercover, but now i kinda want to check it out.

  • JOdelJOdel Posts: 6,286

    jjoyner said:

    It’s not Lombard Street, but Dangerous Hairpin Turn is a Poser product that I bought many years ago at Renderosity: https://www.renderosity.com/marketplace/products/109381/dangerous-hairpin-turn.  It has lots of hairpin turns and is still available.  It loads nicely into Daz Studio (4.21)

    Ah, I think that might be the one I was thinking of. Got the vendor wrong. 

  • jjoynerjjoyner Posts: 618

    JOdel said:

    jjoyner said:

    It’s not Lombard Street, but Dangerous Hairpin Turn is a Poser product that I bought many years ago at Renderosity: https://www.renderosity.com/marketplace/products/109381/dangerous-hairpin-turn.  It has lots of hairpin turns and is still available.  It loads nicely into Daz Studio (4.21)

    Ah, I think that might be the one I was thinking of. Got the vendor wrong. 

    Yeah, trying to remember product names, vendor names, etc. is a challenge.  Did I buy Product X at DAZ3D?  Renderosity?  RuntimeDNA?  SmithMicro?  Content Paradise?  And if a product was a freebie outside of the DAZ3D store or no longer available ...   I added lots of tags in Daz Studio last year to try to make searching for a product, vendor or store site a bit easier.  As I come across products - particularly older ones, that I might have missed (and probably did), I add or expand upon them as needed.

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