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Hi friends,
how can i »bake« a modified pose to a figure and export it to Blender?
I tried »Bake to Transform« but in Poser the importet figure still shows up in the DAZ like feet apart pose.
I need the feet closer together. A clean T-pose.
How are you exporting it?
I export it to a .dae file and bake the morphs.
What i want is to export the mesh (figure) like i see it with moved bones.
Can i bake that?
Use FBX. It'll export in whatever pose the figure is in. Be sure to use FBX BINARY as Blender can't import ASCII.
You'll have to manually rotate the figure after import as it doesn't seem the rotation on the import settings is working.
Thank you Pixo.
Will try this out :-D
That sounds better than my current solution with exporting DAE and BVH and do a double rigging / binding
Hugs, LIVA
Comments
How are you exporting it?
I export it to a .dae file and bake the morphs.
What i want is to export the mesh (figure) like i see it with moved bones.
Can i bake that?
Use FBX. It'll export in whatever pose the figure is in. Be sure to use FBX BINARY as Blender can't import ASCII.
You'll have to manually rotate the figure after import as it doesn't seem the rotation on the import settings is working.
Thank you Pixo.
Will try this out :-D
That sounds better than my current solution with exporting DAE and BVH and do a double rigging / binding
Hugs, LIVA