decrease the number of polygons

Hello,

 

I want to decrease the number polygons of my character but I don´t find the option in DAZ3D.

 

Regards

Alfonso

Comments

  • That really depends what you mean. By default, character models in Daz Studio are subdivided. You can turn this off by changing the subD parameters. In Daz Studio 4.8 there are two such parameters. One is for the model you see, the other is for the model you render. The render model typically has higher subdivisions than the displayed model.

    If you want to lower the polygon count beyond the standard mesh, you will need to use Decimator for Daz Studio. This requires an additional license, but can drastically reduce the polygon count.

  • That is what the Decimator plug-in is for, but it isn't part of the free DS Pro (it was part of the non-free DS Pro which is why it is included in the installation). You can buy a Decimator License, or you can do your own decimation in an external modelling application and rig the reduced mesh from the original using the Transfer Utility - the former is obviously easier than the latter though if you are a skilled modeller you may get better results with the latter.

  • KA1KA1 Posts: 1,012

    I've found decimater invaluable for moving large numbers of figures round a scene when needed. I tried rendering a scene with decimated figures (distance shots) But still run out of memory, I don't think I took the Textures into account for memory.

  • and where ?  i want to buy the version complety

    Regards

  • Sorry, I want to buy the decimator lucense. Where is it?
  • i have bought decimator but i don´t know  where is it ? 

    decimator.png
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  • AtiAti Posts: 9,143

    i have bought decimator but i don´t know  where is it ? 

    You can find it at: Window -> Panes (Tabs) -> Decimator

  • i have found it

  • sorry but decimator don't go by parts of body, it only go by part full (decimator2) and i have seem a video where are the parts of body (decimator3) why?

    regards

    decimator2.png
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    decimator3.png
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  • jestmartjestmart Posts: 4,449

    Decimator always works on the full model, the shorts in that video is a clothing model that the figure is wearing, not part of the body.

  • without decimator, the polygons number are 21098.  with decimator are same. I don´t understand.

    without_decimator.png
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    with_decimator.png
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    with_decimator1.png
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  • can I solve it?  The eyelashes in UNITY.

    eyelashes.png
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  • KA1KA1 Posts: 1,012
    edited January 2016
    The eyelashes have simply lost their opacity map, should be easy to fix tbh, I'm not familiar enough with unity to advise though! On you decimator point same number of polys, did you solve that?
    Post edited by KA1 on
  • Yes, I solve the eyelashes with with shader (transparent cutout) but the dress... look at the file  and i don´t know...

    EVA1.jpg
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  • I solve it!

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