Creating "anatomical bits"

I want to create different gens for V7.  After realizing the base mesh has too few polys, and that I can't change the geometry of a DAZ model in zbrush without breaking the figure, I'm stuck.  I've seen how others get detail with normal maps but that wouldn't apply here since I actually need to change the geometry.  Aside from parenting a sculpted prop to my character (I hope there's another way), does anyone have any suggestions? 

Comments

Sign In or Register to comment.