How to get rid of generated pJCM's?
mastajappa
Posts: 20
Hello all! I've made some very nice shoes for the G3 female and V7. They conform fine and follow perfectly. The only thing is that because of the footpose there are some JCM's dialed. These are;
- pJCMFootDwn_75_L
- pJCMFootDwn_75_R
- pJCMVictoria7FootBndBckL
- pJCMVictoria7FootBndBckR
Great for the figure shape but I don't want these on the shoes because they crumple up the model. When I dial these back to 0% the model is perfect again but everytime I fit the shoes they get forced upon the shoes.
Is there a way to get rid of those generated JCM's? I've tried locking them changing the limits and turn of Auto Follow and saving a new version in the library but this does not do the trick.
Thanks!
Comments
Take a look at this thread. I think it might help you. http://www.daz3d.com/forums/discussion/60091/auto-follow-woes
Thanks alot!
Gave some workarounds as well.
Sort of a note to self ;). I solved it by conforming the mesh, dial back the pJCM's to 0% and then change the fit to none. This way my shoes ended up with a negative value of the morphs on the mesh which I exported and reimported as the base geometry which when conformed again canceld out the vertex deformation.