why does wet effect not show using DD gorgeous glass shaders
Having problem getting water/wet effect to work on glass using DD Gorgeous Glass Shaders product (Artist:Digital Delirium SKU:60277 ). Created glass using instructions from PDF. Started with a sample pane. Successfully converted pane to glass using DDGG Thin Glass full preset. Applied shader patterns. Can see most patterns f(or example etched, infusion blue sky, etc.). So, I know that I am on the right track. When add DDGG Add wet effect (01,02, 03), nothing happens. Anyone know why this would be? Why would water shader not display on glass panel?
Not expert user, but made sure INVDIA array was set before starting.
Comments
The wet effect comes from the Base Bump setting, so will only show when rendered or previewed in Iray. Ensure that the Base Bump map is being set. Try some of the Wet Surface Utilities to vary the bump level. It might be difficult to see on textured and etched surfaces. Try it on a smooth surface to make it more obvious.