Where do I plug these into Daz? (substance painter textures)

UpiriumUpirium Posts: 705

Made a simple object but don't exactly know where to plug everything in at.

Comments

  • GordigGordig Posts: 9,969

    In Iray, base color goes to base color, metallic to metallicity, height to bump and/or displacement (although displacement in Iray requires a heavily subdivided mesh), roughness to any roughness slots desired (specular lobe 1 or 2, glossy, etc), and the normal OpenGL to normal map. The other normal map is presumably DirectX format, and that's not what Iray uses.

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