Where do I plug these into Daz? (substance painter textures)
Upirium
Posts: 706
in The Commons
Made a simple object but don't exactly know where to plug everything in at.
Comments
In Iray, base color goes to base color, metallic to metallicity, height to bump and/or displacement (although displacement in Iray requires a heavily subdivided mesh), roughness to any roughness slots desired (specular lobe 1 or 2, glossy, etc), and the normal OpenGL to normal map. The other normal map is presumably DirectX format, and that's not what Iray uses.