Sci-Fi Rusty Railyard is an unwieldy monster

lou_harperlou_harper Posts: 1,162

https://www.daz3d.com/sci-fi-rusty-railyard

Gazillion poligons, unhelpful groupings. I neede just one of the tunnels, and it would've been nice if each tunnel and the middle area were separate groups. Not so. My PC struggled with the whole set loaded without props, and it took me hours to cut it down to managable size with geometry editor.

Next I mashed it together with Stonemason's The Rift, which was a million times more user friendly.

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Comments

  • TorquinoxTorquinox Posts: 3,252

    It looked unwieldy to me from the start. I have a hard time navigating larger scenes in Daz. It's a lot more manageable in other programs. Very strange!

  • protosyntheticprotosynthetic Posts: 124

    Yeah. It breaks decimator too if you try to use it. I envy whoever's system this was meant for.

  • MasterstrokeMasterstroke Posts: 1,959

    The rusty railyard item looks a lot like photogrammetry.

  • FirstBastionFirstBastion Posts: 7,751

    It's from Unreal Engine Marketplace, so it runs in the Unreal game engine. Its originally a Dekogon Studio product. The details and quality of the modelling is impressive.

    can see it in with moving camera cinematics 

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