Back From The Dead & Got A Rendering Issue

Hello everyone.  After another very long long absence, I have returned from the dead (literally)  I have just downloaded the latest DS Pro 4.8 and I am trying to restart my Planet Painting project.  I am finding several new rendering options in the software and that alone is giving me some confusion but at the moment I am having an issue with lines showing up between material zones in my render.  Please see a sample test quickie render below.  There is no fancy stuff here.  Just slapped a texture onto the model.  I had just painted this model directly in 3D-Coat and exported the image maps then imported the OBJ into DS, and manually added the image maps in the surface room.  Then hit default renders.  What am I doing wrong here lol.

 

test4b.png
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test4.png
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Comments

  • OK I got the answer for myself lol.  My UVs were at the very edge of the mapping space and it didn't like that.  I moved the UVs so that there was plenty of space around the edges and that seemed to help.  I hope to begin painting High Resolution textures soon for multi-layer capable planets for use in DS and other apps.  I just have to get over a cold and deal with a ton of screaming kids in the house right now.  grumble grumble

    test5.png
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  • mjc1016mjc1016 Posts: 15,001

    Well, what are you using to UV map the items?

    It seems that the latest versions of things need a little more 'padding' around the edges...or space between the islands.

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